procedural-3d-engine/data/shaders/hlsl/shadowmappingcascade/depthpass.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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GLSL

// Copyright 2020 Google LLC
Texture2D colorMapTexture : register(t0, space1);
SamplerState colorMapSampler : register(s0, space1);
void main([[vk::location(0)]] float2 inUV : TEXCOORD0)
{
float alpha = colorMapTexture.Sample(colorMapSampler, inUV).a;
if (alpha < 0.5) {
clip(-1);
}
}