procedural-3d-engine/data/shaders/hlsl/raytracingsbtdata/miss.rmiss

12 lines
No EOL
185 B
GLSL

// Copyright 2020 Google LLC
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
[shader("miss")]
void main(inout Payload p)
{
// for now, we do nothing in the miss program
}