procedural-3d-engine/examples/texturesparseresidency
Sascha Willems 5962189427
Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample

* Started working on a ray tracing glTF sample

Added textures using descriptor indexing

* Frame accumulation

Pass glTF node transforms to BLAS build

* Shader cleanup

* Code cleanup, flip Y using TLAS transform matrix

* Create AS for all primitives in the gltf scene

* Remove unused variables

* Added missing shaders

* Minor cleanup
2023-11-01 10:55:33 +01:00
..
texturesparseresidency.cpp Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
texturesparseresidency.h Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00