procedural-3d-engine/data/shaders/computeraytracing/texture.frag
2019-05-11 12:41:46 +02:00

12 lines
No EOL
235 B
GLSL

#version 450
layout (binding = 0) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerColor, vec2(inUV.s, 1.0 - inUV.t));
}