procedural-3d-engine/data/shaders/shadowmapomni
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
cubemapdisplay.frag Much improved cube map visualization 2019-04-15 21:30:57 +02:00
cubemapdisplay.frag.spv Much improved cube map visualization 2019-04-15 21:30:57 +02:00
cubemapdisplay.vert Much improved cube map visualization 2019-04-15 21:30:57 +02:00
cubemapdisplay.vert.spv Much improved cube map visualization 2019-04-15 21:30:57 +02:00
generate-spirv.bat
offscreen.frag
offscreen.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
offscreen.vert
offscreen.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scene.frag
scene.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scene.vert
scene.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00