procedural-3d-engine/CMakeLists.txt
Tom Hochstein 5606406604 Revert recent change to assets install for cross-compile
Since existing textures and models are still installed at the root, it
didn't have any noticeable effect other than to create an empty folder.
The change was made because it looked like it should be updated like
the shaders folder, but it wasn't solving any problem, so switching
it back seems the best.
2023-07-12 10:08:04 -05:00

153 lines
5.2 KiB
CMake

cmake_minimum_required(VERSION 3.4 FATAL_ERROR)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(NAME vulkanExamples)
project(${NAME})
include_directories(external)
include_directories(external/glm)
include_directories(external/gli)
include_directories(external/imgui)
include_directories(external/tinygltf)
include_directories(external/ktx/include)
include_directories(external/ktx/other_include)
include_directories(base)
OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
OPTION(USE_DIRECTFB_WSI "Build the project using DirectFB swapchain" OFF)
OPTION(USE_WAYLAND_WSI "Build the project using Wayland swapchain" OFF)
OPTION(USE_HEADLESS "Build the project using headless extension swapchain" OFF)
set(RESOURCE_INSTALL_DIR "" CACHE PATH "Path to install resources to (leave empty for running uninstalled)")
# Use FindVulkan module added with CMAKE 3.7
if (NOT CMAKE_VERSION VERSION_LESS 3.7.0)
message(STATUS "Using module to find Vulkan")
find_package(Vulkan)
endif()
IF(UNIX AND NOT APPLE)
set(LINUX TRUE)
ENDIF()
IF(WIN32)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan-1 vulkan PATHS ${CMAKE_SOURCE_DIR}/libs/vulkan)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
MESSAGE("Using bundled Vulkan library version")
ENDIF()
ENDIF()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WIN32_KHR")
ELSEIF(LINUX)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan HINTS "$ENV{VULKAN_SDK}/lib" "${CMAKE_SOURCE_DIR}/libs/vulkan" REQUIRED)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
MESSAGE("Using bundled Vulkan library version")
ENDIF()
ENDIF()
find_package(Threads REQUIRED)
IF(USE_D2D_WSI)
MESSAGE("Using direct to display extension...")
add_definitions(-D_DIRECT2DISPLAY)
ELSEIF(USE_DIRECTFB_WSI)
find_package(DirectFB REQUIRED)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_DIRECTFB_EXT")
include_directories(${DIRECTFB_INCLUDE_DIR})
ELSEIF(USE_WAYLAND_WSI)
find_program(PKG_CONFIG pkg-config)
if (NOT PKG_CONFIG)
message(FATAL_ERROR "pkg-config binary not found")
endif ()
find_package(Wayland REQUIRED)
if (NOT WAYLAND_FOUND)
message(FATAL_ERROR "Wayland development package not found")
endif ()
pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols)
if (NOT WAYLAND_PROTOCOLS_FOUND)
message(FATAL_ERROR "Wayland protocols package not found")
endif ()
find_program(WAYLAND_SCANNER wayland-scanner)
if (NOT WAYLAND_SCANNER)
message(FATAL_ERROR "wayland-scanner binary not found")
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WAYLAND_KHR")
include_directories(${WAYLAND_INCLUDE_DIR})
pkg_get_variable(protocol_dir wayland-protocols pkgdatadir)
execute_process(COMMAND ${WAYLAND_SCANNER} client-header ${protocol_dir}/stable/xdg-shell/xdg-shell.xml ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h
COMMAND ${WAYLAND_SCANNER} private-code ${protocol_dir}/stable/xdg-shell/xdg-shell.xml ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c)
include_directories(${CMAKE_BINARY_DIR})
ELSEIF(USE_HEADLESS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_HEADLESS_EXT")
ELSE(USE_D2D_WSI)
find_package(XCB REQUIRED)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_XCB_KHR")
ENDIF(USE_D2D_WSI)
ELSEIF(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_MACOS_MVK -DVK_EXAMPLE_XCODE_GENERATED")
# Todo : android?
ENDIF(WIN32)
IF (NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
ELSE()
message(STATUS ${Vulkan_LIBRARY})
ENDIF()
# Set preprocessor defines
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOMINMAX -D_USE_MATH_DEFINES")
# Clang specific stuff
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch-enum")
endif()
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
file(GLOB SOURCE *.cpp )
# Build all examples
function(buildExamples)
foreach(EXAMPLE ${EXAMPLES})
buildExample(${EXAMPLE})
endforeach(EXAMPLE)
endfunction(buildExamples)
if(RESOURCE_INSTALL_DIR)
add_definitions(-DVK_EXAMPLE_ASSETS_DIR=\"${RESOURCE_INSTALL_DIR}/\")
add_definitions(-DVK_EXAMPLE_SHADERS_DIR=\"${RESOURCE_INSTALL_DIR}/shaders/\")
install(DIRECTORY assets/ DESTINATION ${RESOURCE_INSTALL_DIR}/)
install(DIRECTORY shaders/ DESTINATION ${RESOURCE_INSTALL_DIR}/shaders/)
else()
add_definitions(-DVK_EXAMPLE_ASSETS_DIR=\"${CMAKE_SOURCE_DIR}/assets/\")
add_definitions(-DVK_EXAMPLE_SHADERS_DIR=\"${CMAKE_SOURCE_DIR}/shaders/\")
endif()
# Compiler specific stuff
IF(MSVC)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
ELSEIF(APPLE)
#if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc -ObjC++")
#ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc -xobjective-c++")
#ENDIF()
ENDIF(MSVC)
IF(WIN32)
# Nothing here (yet)
ELSEIF(APPLE)
link_libraries(${Vulkan_LIBRARY} "-framework AppKit" "-framework QuartzCore")
ELSE(WIN32)
link_libraries(${XCB_LIBRARIES} ${Vulkan_LIBRARY} ${Vulkan_LIBRARY} ${DIRECTFB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
add_subdirectory(base)
add_subdirectory(examples)