procedural-3d-engine/base
2016-04-11 19:44:03 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers, workaround for missing make_unique 2016-04-01 23:09:15 +02:00
vulkanandroid.h Android function pointers, workaround for missing make_unique 2016-04-01 23:09:15 +02:00
vulkandebug.cpp Updated to SDK 1.0.8 2016-04-09 14:20:57 +02:00
vulkandebug.h Android compatibility for vulkandebug 2016-03-05 11:45:35 +01:00
vulkanexamplebase.cpp Added window resize for XCB (Fixes #105) 2016-04-11 19:44:03 +02:00
vulkanexamplebase.h Window resize (#105) 2016-04-10 11:12:04 +02:00
vulkanMeshLoader.hpp Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
vulkanswapchain.hpp Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
vulkanTextureLoader.hpp Merge pull request #92 from 1ace/fix-vktools 2016-03-27 14:55:07 +02:00
vulkantools.cpp Shader module loading from android asset manager (#97) 2016-03-20 15:46:06 +01:00
vulkantools.h Shader module loading from android asset manager (#97) 2016-03-20 15:46:06 +01:00