procedural-3d-engine/data/shaders/computeparticles/particle.frag
2016-02-16 15:07:25 +01:00

15 lines
334 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D sColorMap;
layout (location = 0) in vec4 inColor;
layout (location = 0) out vec4 outFragColor;
void main ()
{
outFragColor = texture(sColorMap, gl_PointCoord) * inColor;
}