procedural-3d-engine/data/shaders/raytracing/texture.vert

15 lines
300 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
void main()
{
outUV = inUV;
gl_Position = vec4(inPos.xyz, 1.0);
}