procedural-3d-engine/shaders/hlsl/computeheadless/headless.comp
2023-05-09 21:03:02 +02:00

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Text

// Copyright 2020 Google LLC
RWStructuredBuffer<uint> values : register(u0);
[[vk::constant_id(0)]] const uint BUFFER_ELEMENTS = 32;
uint fibonacci(uint n) {
if(n <= 1){
return n;
}
uint curr = 1;
uint prev = 1;
for(uint i = 2; i < n; ++i) {
uint temp = curr;
curr += prev;
prev = temp;
}
return curr;
}
[numthreads(1, 1, 1)]
void main(uint3 GlobalInvocationID : SV_DispatchThreadID)
{
uint index = GlobalInvocationID.x;
if (index >= BUFFER_ELEMENTS)
return;
values[index] = fibonacci(values[index]);
}