procedural-3d-engine/base
2016-05-22 20:29:03 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers 2016-05-05 15:32:21 +02:00
vulkanandroid.h Android function pointers 2016-05-05 15:32:21 +02:00
vulkandebug.cpp Replaced template for debug marker with functions (would not build with Android NDK and clang) 2016-05-22 20:29:03 +02:00
vulkandebug.h Replaced template for debug marker with functions (would not build with Android NDK and clang) 2016-05-22 20:29:03 +02:00
vulkanexamplebase.cpp Use Vulkan result check macro, code cleanup, removed some warnings 2016-05-22 20:27:06 +02:00
vulkanexamplebase.h Partial merge branch 'add-debug-marker-use' of https://github.com/baldurk/Vulkan into baldurk-add-debug-marker-use (Refs #146) 2016-05-22 12:44:29 +02:00
vulkanMeshLoader.hpp Mesh loader now does staging to device local memory by default (Refs #84) 2016-05-20 23:15:31 +02:00
vulkanswapchain.hpp Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
vulkantextoverlay.hpp Display occlusion query stats on text overlay 2016-05-18 19:44:24 +02:00
vulkanTextureLoader.hpp Use buffers as copy sources for texutre loading functions (Fixes #140) 2016-05-14 13:50:44 +02:00
vulkantools.cpp Initializer for event create info 2016-05-16 09:23:49 +02:00
vulkantools.h Initializer for event create info 2016-05-16 09:23:49 +02:00