procedural-3d-engine/shaders/glsl/texturecubemap/skybox.frag
2023-05-09 21:03:02 +02:00

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220 B
GLSL

#version 450
layout (binding = 1) uniform samplerCube samplerCubeMap;
layout (location = 0) in vec3 inUVW;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerCubeMap, inUVW);
}