..
benchmark.hpp
Add option to only render a given number of frames.
2021-07-29 12:15:58 +02:00
camera.hpp
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
CMakeLists.txt
Split swap chain class into header and implementation
2020-08-08 18:48:00 +02:00
frustum.hpp
keycodes.hpp
Add DirectFB WSI support ( #761 )
2020-09-13 10:12:33 +02:00
threadpool.hpp
Fixed typos
2020-08-08 13:25:58 +02:00
VulkanAndroid.cpp
Added Android build files and screenshot for order independent transparency sample
2020-08-21 10:12:55 +02:00
VulkanAndroid.h
Added Android build files and screenshot for order independent transparency sample
2020-08-21 10:12:55 +02:00
VulkanBuffer.cpp
Remove pragma once from implementation files
2020-08-09 11:56:19 +02:00
VulkanBuffer.h
Split buffer class into header and implementation
2020-08-08 22:18:35 +02:00
VulkanDebug.cpp
Fixed typos
2020-08-08 13:25:58 +02:00
VulkanDebug.h
Debug message callback calling conventions
2017-11-04 15:48:51 +01:00
VulkanDevice.cpp
Updated Vulkan Headers to 1.2.178
2021-05-17 20:39:41 +02:00
VulkanDevice.h
Split device class into header and implementation
2020-08-08 22:36:01 +02:00
vulkanexamplebase.cpp
Add option to only render a given number of frames.
2021-07-29 12:15:58 +02:00
vulkanexamplebase.h
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
VulkanFrameBuffer.hpp
Fixed typos
2020-08-09 14:39:32 +02:00
VulkanglTFModel.cpp
Minor fix to access mask
2021-09-05 12:17:12 +02:00
VulkanglTFModel.h
Fix compile warning and crash in SSAO test.
2021-02-15 12:30:38 +01:00
VulkanHeightmap.hpp
Split device class into header and implementation
2020-08-08 22:36:01 +02:00
VulkanInitializers.hpp
Updated ray tracing samples to final ray tracing extensions
2020-11-23 12:15:57 +01:00
VulkanRaytracingSample.cpp
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
VulkanRaytracingSample.h
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
VulkanSwapChain.cpp
Add support for rendering for the headless extension
2021-04-27 13:53:07 +02:00
VulkanSwapChain.h
Add support for rendering for the headless extension
2021-04-27 13:53:07 +02:00
VulkanTexture.cpp
Remove pragma once from implementation files
2020-08-09 11:56:19 +02:00
VulkanTexture.h
Split texture class into header and implementation
2020-08-08 22:54:34 +02:00
VulkanTools.cpp
Add VK_PHYSICAL_DEVICE_TYPE_CPU to string
2021-01-07 19:54:33 +00:00
VulkanTools.h
Apply shader group handle alignment where required
2020-12-12 08:20:33 +01:00
VulkanUIOverlay.cpp
Load UI overla font from asset path
2020-02-17 21:09:43 +01:00
VulkanUIOverlay.h
Split device class into header and implementation
2020-08-08 22:36:01 +02:00