procedural-3d-engine/shaders
Vovan675 fc9753a8fc
Fix SSAO blur range (#1122)
* Fix ssao blur range

* Recompile ssao blur shaders

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Co-authored-by: Vladimir Kosachev <vovan675@unigine.com>
2024-06-21 07:56:26 +02:00
..
glsl Fix SSAO blur range (#1122) 2024-06-21 07:56:26 +02:00
hlsl Fix SSAO blur range (#1122) 2024-06-21 07:56:26 +02:00
README.md Update and document shader compilation scripts 2024-06-04 21:31:24 +02:00

Shaders

This folder contains the shaders used by the samples. Source files are available as GLSL and HLSL and also come with precompiled SPIR-V files that are consumed by the samples. To recompile shaders you can use the compileshaders.py scripts in the respective folders or any other means that can generate Vulkan SPIR-V from GLSL or HLSL. One such option is this extension for Visual Studio.