procedural-3d-engine/data/shaders/deferredshadows/shadow.frag

11 lines
215 B
GLSL
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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(location = 0) out float fragmentdepth;
void main()
{
fragmentdepth = gl_FragCoord.z;
}