12 lines
235 B
GLSL
12 lines
235 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
layout (binding = 0) uniform sampler2D samplerColor;
|
||
|
|
|
||
|
|
layout (location = 0) in vec2 inUV;
|
||
|
|
|
||
|
|
layout (location = 0) out vec4 outFragColor;
|
||
|
|
|
||
|
|
void main()
|
||
|
|
{
|
||
|
|
outFragColor = texture(samplerColor, vec2(inUV.s, 1.0 - inUV.t));
|
||
|
|
}
|