12 lines
No EOL
235 B
GLSL
12 lines
No EOL
235 B
GLSL
#version 450
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layout (binding = 0) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(samplerColor, vec2(inUV.s, 1.0 - inUV.t));
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} |