procedural-3d-engine/data/shaders/textoverlay/text.vert

13 lines
205 B
GLSL
Raw Normal View History

#version 450 core
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
void main(void)
{
gl_Position = vec4(inPos, 0.0, 1.0);
outUV = inUV;
}