procedural-3d-engine/shaders/glsl/instancing/starfield.vert

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#version 450
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = vec3((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUVW.st * 2.0f - 1.0f, 0.0f, 1.0f);
}