9 lines
No EOL
211 B
GLSL
9 lines
No EOL
211 B
GLSL
#version 450
|
|
|
|
layout (location = 0) out vec3 outUVW;
|
|
|
|
void main()
|
|
{
|
|
outUVW = vec3((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2, gl_VertexIndex & 2);
|
|
gl_Position = vec4(outUVW.st * 2.0f - 1.0f, 0.0f, 1.0f);
|
|
} |