10 lines
145 B
GLSL
10 lines
145 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
layout (location = 0 ) in vec3 inColor;
|
||
|
|
|
||
|
|
layout (location = 0) out vec4 outFragColor;
|
||
|
|
|
||
|
|
void main()
|
||
|
|
{
|
||
|
|
outFragColor = vec4(1.0);
|
||
|
|
}
|