procedural-3d-engine/data/shaders/pipelines/wireframe.frag
2016-02-16 15:07:25 +01:00

10 lines
No EOL
145 B
GLSL

#version 450
layout (location = 0 ) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(1.0);
}