procedural-3d-engine/data/shaders/computeparticles/particle.frag

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inColor;
layout (location = 0) out vec4 outFragColor;
void main ()
{
outFragColor = inColor;
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}