2016-02-16 15:07:25 +01:00
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/*
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* Vulkan Example - Multi pass offscreen rendering (bloom)
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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2016-03-08 21:52:40 +01:00
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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2016-02-16 15:07:25 +01:00
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Texture properties
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#define TEX_DIM 256
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#define TEX_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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#define TEX_FILTER VK_FILTER_LINEAR;
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// Offscreen frame buffer properties
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#define FB_DIM TEX_DIM
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#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool bloom = true;
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struct {
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vkTools::VulkanTexture cubemap;
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} textures;
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struct {
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vkMeshLoader::MeshBuffer ufo;
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vkMeshLoader::MeshBuffer ufoGlow;
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vkMeshLoader::MeshBuffer skyBox;
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vkMeshLoader::MeshBuffer quad;
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} meshes;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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vkTools::UniformData vsScene;
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vkTools::UniformData vsFullScreen;
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vkTools::UniformData vsSkyBox;
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vkTools::UniformData fsVertBlur;
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vkTools::UniformData fsHorzBlur;
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} uniformData;
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struct UBO {
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glm::mat4 projection;
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glm::mat4 model;
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};
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struct UBOBlur {
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int32_t texWidth = TEX_DIM;
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int32_t texHeight = TEX_DIM;
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float blurScale = 1.0f;
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2016-02-24 23:14:47 +01:00
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float blurStrength = 1.5f;
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2016-02-16 15:07:25 +01:00
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uint32_t horizontal;
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};
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struct {
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UBO scene, fullscreen, skyBox;
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UBOBlur vertBlur, horzBlur;
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} ubos;
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struct {
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VkPipeline blurVert;
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VkPipeline colorPass;
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VkPipeline phongPass;
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VkPipeline skyBox;
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} pipelines;
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struct {
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VkPipelineLayout radialBlur;
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VkPipelineLayout scene;
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} pipelineLayouts;
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struct {
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VkDescriptorSet scene;
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VkDescriptorSet verticalBlur;
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VkDescriptorSet horizontalBlur;
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VkDescriptorSet skyBox;
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} descriptorSets;
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// Descriptor set layout is shared amongst
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// all descriptor sets
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VkDescriptorSetLayout descriptorSetLayout;
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// Framebuffer for offscreen rendering
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struct FrameBufferAttachment {
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VkImage image;
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VkDeviceMemory mem;
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VkImageView view;
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};
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struct FrameBuffer {
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int32_t width, height;
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VkFramebuffer frameBuffer;
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FrameBufferAttachment color, depth;
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// Texture target for framebuffer blit
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vkTools::VulkanTexture textureTarget;
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} offScreenFrameBuf, offScreenFrameBufB;
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// Used to store commands for rendering and blitting
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// the offscreen scene
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VkCommandBuffer offScreenCmdBuffer = VK_NULL_HANDLE;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -10.25f;
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rotation = { 7.5f, -343.0f, 0.0f };
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timerSpeed *= 0.5f;
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title = "Vulkan Example - Bloom";
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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// Texture target
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textureLoader->destroyTexture(offScreenFrameBuf.textureTarget);
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textureLoader->destroyTexture(offScreenFrameBufB.textureTarget);
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// Frame buffer
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vkDestroyImageView(device, offScreenFrameBuf.color.view, nullptr);
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vkDestroyImage(device, offScreenFrameBuf.color.image, nullptr);
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vkFreeMemory(device, offScreenFrameBuf.color.mem, nullptr);
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vkDestroyImageView(device, offScreenFrameBuf.depth.view, nullptr);
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vkDestroyImage(device, offScreenFrameBuf.depth.image, nullptr);
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vkFreeMemory(device, offScreenFrameBuf.depth.mem, nullptr);
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vkDestroyImageView(device, offScreenFrameBufB.color.view, nullptr);
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vkDestroyImage(device, offScreenFrameBufB.color.image, nullptr);
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vkFreeMemory(device, offScreenFrameBufB.color.mem, nullptr);
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vkDestroyImageView(device, offScreenFrameBufB.depth.view, nullptr);
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vkDestroyImage(device, offScreenFrameBufB.depth.image, nullptr);
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vkFreeMemory(device, offScreenFrameBufB.depth.mem, nullptr);
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vkDestroyFramebuffer(device, offScreenFrameBuf.frameBuffer, nullptr);
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vkDestroyFramebuffer(device, offScreenFrameBufB.frameBuffer, nullptr);
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vkDestroyPipeline(device, pipelines.blurVert, nullptr);
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vkDestroyPipeline(device, pipelines.phongPass, nullptr);
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vkDestroyPipeline(device, pipelines.colorPass, nullptr);
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vkDestroyPipeline(device, pipelines.skyBox, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.radialBlur, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Meshes
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vkMeshLoader::freeMeshBufferResources(device, &meshes.ufo);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.ufoGlow);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.skyBox);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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// Uniform buffers
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vkTools::destroyUniformData(device, &uniformData.vsScene);
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vkTools::destroyUniformData(device, &uniformData.vsFullScreen);
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vkTools::destroyUniformData(device, &uniformData.vsSkyBox);
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vkTools::destroyUniformData(device, &uniformData.fsVertBlur);
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vkTools::destroyUniformData(device, &uniformData.fsHorzBlur);
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vkFreeCommandBuffers(device, cmdPool, 1, &offScreenCmdBuffer);
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textureLoader->destroyTexture(textures.cubemap);
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}
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// Preapre an empty texture as the blit target from
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// the offscreen framebuffer
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void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
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{
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2016-03-13 16:04:39 +01:00
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createSetupCommandBuffer();
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2016-02-16 15:07:25 +01:00
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VkFormatProperties formatProperties;
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VkResult err;
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// Get device properites for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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// Check if blit destination is supported for the requested format
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// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
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assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT);
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// Prepare blit target texture
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tex->width = width;
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tex->height = height;
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { width, height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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// Texture will be sampled in a shader and is also the blit destination
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image);
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assert(!err);
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vkGetImageMemoryRequirements(device, tex->image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory));
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assert(!err);
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err = vkBindImageMemory(device, tex->image, tex->deviceMemory, 0);
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assert(!err);
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2016-03-13 16:04:39 +01:00
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tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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2016-02-16 15:07:25 +01:00
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vkTools::setImageLayout(
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setupCmdBuffer,
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tex->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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tex->imageLayout);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.magFilter = TEX_FILTER;
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sampler.minFilter = TEX_FILTER;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeV = sampler.addressModeU;
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sampler.addressModeW = sampler.addressModeU;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 0;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &tex->sampler);
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assert(!err);
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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view.image = VK_NULL_HANDLE;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.image = tex->image;
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err = vkCreateImageView(device, &view, nullptr, &tex->view);
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assert(!err);
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2016-03-13 16:04:39 +01:00
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flushSetupCommandBuffer();
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}
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// Prepare a new framebuffer for offscreen rendering
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// The contents of this framebuffer are then
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// blitted to our render target
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void prepareOffscreenFramebuffer(FrameBuffer *frameBuf)
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{
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createSetupCommandBuffer();
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frameBuf->width = FB_DIM;
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frameBuf->height = FB_DIM;
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VkFormat fbColorFormat = FB_COLOR_FORMAT;
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2016-02-18 22:09:47 +01:00
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// Find a suitable depth format
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VkFormat fbDepthFormat;
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2016-02-18 22:09:47 +01:00
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VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
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assert(validDepthFormat);
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2016-02-16 15:07:25 +01:00
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VkResult err;
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// Color attachment
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = fbColorFormat;
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image.extent.width = frameBuf->width;
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image.extent.height = frameBuf->height;
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.tiling = VK_IMAGE_TILING_OPTIMAL;
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// Image of the framebuffer is blit source
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image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
|
|
|
image.flags = 0;
|
|
|
|
|
|
|
|
|
|
VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
|
|
|
|
|
VkMemoryRequirements memReqs;
|
|
|
|
|
|
|
|
|
|
VkImageViewCreateInfo colorImageView = vkTools::initializers::imageViewCreateInfo();
|
|
|
|
|
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
|
|
|
colorImageView.format = fbColorFormat;
|
|
|
|
|
colorImageView.flags = 0;
|
|
|
|
|
colorImageView.subresourceRange = {};
|
|
|
|
|
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
|
colorImageView.subresourceRange.baseMipLevel = 0;
|
|
|
|
|
colorImageView.subresourceRange.levelCount = 1;
|
|
|
|
|
colorImageView.subresourceRange.baseArrayLayer = 0;
|
|
|
|
|
colorImageView.subresourceRange.layerCount = 1;
|
|
|
|
|
|
|
|
|
|
err = vkCreateImage(device, &image, nullptr, &frameBuf->color.image);
|
|
|
|
|
assert(!err);
|
|
|
|
|
vkGetImageMemoryRequirements(device, frameBuf->color.image, &memReqs);
|
|
|
|
|
memAlloc.allocationSize = memReqs.size;
|
|
|
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
|
|
|
|
err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->color.mem);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
err = vkBindImageMemory(device, frameBuf->color.image, frameBuf->color.mem, 0);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
setupCmdBuffer,
|
|
|
|
|
frameBuf->color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
colorImageView.image = frameBuf->color.image;
|
|
|
|
|
err = vkCreateImageView(device, &colorImageView, nullptr, &frameBuf->color.view);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Depth stencil attachment
|
|
|
|
|
image.format = fbDepthFormat;
|
|
|
|
|
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
|
|
|
|
|
|
VkImageViewCreateInfo depthStencilView = vkTools::initializers::imageViewCreateInfo();
|
|
|
|
|
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
|
|
|
depthStencilView.format = fbDepthFormat;
|
|
|
|
|
depthStencilView.flags = 0;
|
|
|
|
|
depthStencilView.subresourceRange = {};
|
|
|
|
|
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
|
depthStencilView.subresourceRange.baseMipLevel = 0;
|
|
|
|
|
depthStencilView.subresourceRange.levelCount = 1;
|
|
|
|
|
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
|
|
|
|
depthStencilView.subresourceRange.layerCount = 1;
|
|
|
|
|
|
|
|
|
|
err = vkCreateImage(device, &image, nullptr, &frameBuf->depth.image);
|
|
|
|
|
assert(!err);
|
|
|
|
|
vkGetImageMemoryRequirements(device, frameBuf->depth.image, &memReqs);
|
|
|
|
|
memAlloc.allocationSize = memReqs.size;
|
|
|
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
|
|
|
|
err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->depth.mem);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
err = vkBindImageMemory(device, frameBuf->depth.image, frameBuf->depth.mem, 0);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
setupCmdBuffer,
|
|
|
|
|
frameBuf->depth.image,
|
2016-03-13 16:04:39 +01:00
|
|
|
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
2016-02-16 15:07:25 +01:00
|
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
|
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
depthStencilView.image = frameBuf->depth.image;
|
|
|
|
|
err = vkCreateImageView(device, &depthStencilView, nullptr, &frameBuf->depth.view);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
flushSetupCommandBuffer();
|
|
|
|
|
|
|
|
|
|
VkImageView attachments[2];
|
|
|
|
|
attachments[0] = frameBuf->color.view;
|
|
|
|
|
attachments[1] = frameBuf->depth.view;
|
|
|
|
|
|
|
|
|
|
VkFramebufferCreateInfo fbufCreateInfo = vkTools::initializers::framebufferCreateInfo();
|
|
|
|
|
fbufCreateInfo.renderPass = renderPass;
|
|
|
|
|
fbufCreateInfo.attachmentCount = 2;
|
|
|
|
|
fbufCreateInfo.pAttachments = attachments;
|
|
|
|
|
fbufCreateInfo.width = frameBuf->width;
|
|
|
|
|
fbufCreateInfo.height = frameBuf->height;
|
|
|
|
|
fbufCreateInfo.layers = 1;
|
|
|
|
|
|
|
|
|
|
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &frameBuf->frameBuffer);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void createOffscreenCommandBuffer()
|
|
|
|
|
{
|
|
|
|
|
VkCommandBufferAllocateInfo cmd = vkTools::initializers::commandBufferAllocateInfo(
|
|
|
|
|
cmdPool,
|
|
|
|
|
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
|
|
|
|
1);
|
|
|
|
|
VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Render the 3D scene into a texture target
|
|
|
|
|
void buildOffscreenCommandBuffer()
|
|
|
|
|
{
|
|
|
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
|
|
|
|
|
|
// Horizontal blur
|
|
|
|
|
VkClearValue clearValues[2];
|
|
|
|
|
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
|
|
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
|
|
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
|
|
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
|
|
|
renderPassBeginInfo.framebuffer = offScreenFrameBuf.frameBuffer;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.width = offScreenFrameBuf.width;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.height = offScreenFrameBuf.height;
|
|
|
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
|
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
|
|
|
|
|
|
VkResult err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
VkViewport viewport = vkTools::initializers::viewport(
|
|
|
|
|
(float)offScreenFrameBuf.width,
|
|
|
|
|
(float)offScreenFrameBuf.height,
|
|
|
|
|
0.0f,
|
|
|
|
|
1.0f);
|
|
|
|
|
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
|
|
|
|
|
|
|
|
|
VkRect2D scissor = vkTools::initializers::rect2D(
|
|
|
|
|
offScreenFrameBuf.width,
|
|
|
|
|
offScreenFrameBuf.height,
|
|
|
|
|
0,
|
|
|
|
|
0);
|
|
|
|
|
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
|
|
|
|
|
|
|
|
|
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
|
|
|
|
|
|
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phongPass);
|
|
|
|
|
|
|
|
|
|
VkDeviceSize offsets[1] = { 0 };
|
|
|
|
|
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.ufoGlow.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.ufoGlow.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.ufoGlow.indexCount, 1, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
vkCmdEndRenderPass(offScreenCmdBuffer);
|
|
|
|
|
|
|
|
|
|
// Make sure color writes to the framebuffer are finished before using it as transfer source
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Transform texture target to transfer destination
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.textureTarget.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Blit offscreen color buffer to our texture target
|
|
|
|
|
VkImageBlit imgBlit;
|
|
|
|
|
|
|
|
|
|
imgBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
|
imgBlit.srcSubresource.mipLevel = 0;
|
|
|
|
|
imgBlit.srcSubresource.baseArrayLayer = 0;
|
|
|
|
|
imgBlit.srcSubresource.layerCount = 1;
|
|
|
|
|
|
|
|
|
|
imgBlit.srcOffsets[0] = { 0, 0, 0 };
|
|
|
|
|
imgBlit.srcOffsets[1].x = offScreenFrameBuf.width;
|
|
|
|
|
imgBlit.srcOffsets[1].y = offScreenFrameBuf.height;
|
|
|
|
|
imgBlit.srcOffsets[1].z = 1;
|
|
|
|
|
|
|
|
|
|
imgBlit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
|
imgBlit.dstSubresource.mipLevel = 0;
|
|
|
|
|
imgBlit.dstSubresource.baseArrayLayer = 0;
|
|
|
|
|
imgBlit.dstSubresource.layerCount = 1;
|
|
|
|
|
|
|
|
|
|
imgBlit.dstOffsets[0] = { 0, 0, 0 };
|
|
|
|
|
imgBlit.dstOffsets[1].x = offScreenFrameBuf.textureTarget.width;
|
|
|
|
|
imgBlit.dstOffsets[1].y = offScreenFrameBuf.textureTarget.height;
|
|
|
|
|
imgBlit.dstOffsets[1].z = 1;
|
|
|
|
|
|
|
|
|
|
// Blit from framebuffer image to texture image
|
|
|
|
|
// vkCmdBlitImage does scaling and (if necessary and possible) also does format conversions
|
|
|
|
|
vkCmdBlitImage(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.color.image,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
|
|
|
offScreenFrameBuf.textureTarget.image,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
|
|
|
1,
|
|
|
|
|
&imgBlit,
|
|
|
|
|
VK_FILTER_LINEAR
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Transform framebuffer color attachment back
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Transform texture target back to shader read
|
|
|
|
|
// Makes sure that writes to the texture are finished before
|
|
|
|
|
// it's accessed in the shader
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.textureTarget.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Vertical blur
|
|
|
|
|
// Render the textured quad containing the scene into
|
|
|
|
|
// another offscreen buffer applying a vertical blur
|
|
|
|
|
renderPassBeginInfo.framebuffer = offScreenFrameBufB.frameBuffer;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.width = offScreenFrameBufB.width;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.height = offScreenFrameBufB.height;
|
|
|
|
|
|
|
|
|
|
viewport.width = offScreenFrameBuf.width;
|
|
|
|
|
viewport.height = offScreenFrameBuf.height;
|
|
|
|
|
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
|
|
|
|
|
|
|
|
|
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
|
|
|
|
|
|
|
|
|
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
|
|
|
|
|
|
// Draw horizontally blurred texture
|
|
|
|
|
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.radialBlur, 0, 1, &descriptorSets.verticalBlur, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.blurVert);
|
|
|
|
|
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.quad.indexCount, 1, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
vkCmdEndRenderPass(offScreenCmdBuffer);
|
|
|
|
|
|
|
|
|
|
// Make sure color writes to the framebuffer are finished before using it as transfer source
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBufB.color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Transform texture target to transfer destination
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBufB.textureTarget.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Blit from framebuffer image to texture image
|
|
|
|
|
// vkCmdBlitImage does scaling and (if necessary and possible) also does format conversions
|
|
|
|
|
vkCmdBlitImage(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBufB.color.image,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
|
|
|
offScreenFrameBufB.textureTarget.image,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
|
|
|
1,
|
|
|
|
|
&imgBlit,
|
|
|
|
|
VK_FILTER_LINEAR
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Transform framebuffer color attachment back
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBufB.color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Transform texture target back to shader read
|
|
|
|
|
// Makes sure that writes to the texture are finished before
|
|
|
|
|
// it's accessed in the shader
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBufB.textureTarget.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
err = vkEndCommandBuffer(offScreenCmdBuffer);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void loadTextures()
|
|
|
|
|
{
|
|
|
|
|
textureLoader->loadCubemap(
|
2016-03-24 23:07:14 +01:00
|
|
|
getAssetPath() + "textures/cubemap_space.ktx",
|
2016-02-16 15:07:25 +01:00
|
|
|
VK_FORMAT_R8G8B8A8_UNORM,
|
|
|
|
|
&textures.cubemap);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void reBuildCommandBuffers()
|
|
|
|
|
{
|
|
|
|
|
if (!checkCommandBuffers())
|
|
|
|
|
{
|
|
|
|
|
destroyCommandBuffers();
|
|
|
|
|
createCommandBuffers();
|
|
|
|
|
}
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void buildCommandBuffers()
|
|
|
|
|
{
|
|
|
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
|
|
|
|
|
|
VkClearValue clearValues[2];
|
|
|
|
|
clearValues[0].color = defaultClearColor;
|
|
|
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
|
|
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
|
|
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
|
|
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
|
|
|
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.width = width;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.height = height;
|
|
|
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
|
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
|
|
|
|
|
|
VkResult err;
|
|
|
|
|
|
|
|
|
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
// Set target frame buffer
|
|
|
|
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
|
|
|
|
|
|
|
|
|
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
|
|
|
|
|
|
VkViewport viewport = vkTools::initializers::viewport(
|
|
|
|
|
(float)width,
|
|
|
|
|
(float)height,
|
|
|
|
|
0.0f,
|
|
|
|
|
1.0f);
|
|
|
|
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
|
|
|
|
|
|
|
|
VkRect2D scissor = vkTools::initializers::rect2D(
|
|
|
|
|
width,
|
|
|
|
|
height,
|
|
|
|
|
0,
|
|
|
|
|
0);
|
|
|
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
|
|
|
|
|
|
|
|
VkDeviceSize offsets[1] = { 0 };
|
|
|
|
|
|
|
|
|
|
// Skybox
|
|
|
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.skyBox, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skyBox);
|
|
|
|
|
|
|
|
|
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.skyBox.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.skyBox.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.skyBox.indexCount, 1, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
// 3D scene
|
|
|
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phongPass);
|
|
|
|
|
|
|
|
|
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.ufo.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.ufo.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.ufo.indexCount, 1, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
// Render vertical blurred scene applying a horizontal blur
|
|
|
|
|
if (bloom)
|
|
|
|
|
{
|
|
|
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.radialBlur, 0, 1, &descriptorSets.horizontalBlur, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.blurVert);
|
|
|
|
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
|
|
|
|
|
|
|
|
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (bloom)
|
|
|
|
|
{
|
|
|
|
|
buildOffscreenCommandBuffer();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VkResult err;
|
|
|
|
|
|
|
|
|
|
// Get next image in the swap chain (back/front buffer)
|
2016-03-06 20:15:05 +01:00
|
|
|
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
2016-02-16 15:07:25 +01:00
|
|
|
assert(!err);
|
|
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
|
|
|
|
|
2016-02-16 15:07:25 +01:00
|
|
|
// Gather command buffers to be sumitted to the queue
|
|
|
|
|
std::vector<VkCommandBuffer> submitCmdBuffers;
|
|
|
|
|
// Submit offscreen rendering command buffer
|
|
|
|
|
if (bloom)
|
|
|
|
|
{
|
|
|
|
|
submitCmdBuffers.push_back(offScreenCmdBuffer);
|
|
|
|
|
}
|
|
|
|
|
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
|
|
|
|
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
|
|
|
|
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
|
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
// Submit to queue
|
2016-02-16 15:07:25 +01:00
|
|
|
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
|
|
|
|
|
assert(!err);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
err = vkQueueWaitIdle(queue);
|
2016-03-06 20:15:05 +01:00
|
|
|
assert(!err);
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void loadMeshes()
|
|
|
|
|
{
|
2016-03-24 23:07:14 +01:00
|
|
|
loadMesh(getAssetPath() + "models/retroufo.dae", &meshes.ufo, vertexLayout, 0.05f);
|
|
|
|
|
loadMesh(getAssetPath() + "models/retroufo_glow.dae", &meshes.ufoGlow, vertexLayout, 0.05f);
|
|
|
|
|
loadMesh(getAssetPath() + "models/cube.obj", &meshes.skyBox, vertexLayout, 1.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Setup vertices for a single uv-mapped quad
|
|
|
|
|
void generateQuad()
|
|
|
|
|
{
|
|
|
|
|
struct Vertex {
|
|
|
|
|
float pos[3];
|
|
|
|
|
float uv[2];
|
|
|
|
|
float col[3];
|
|
|
|
|
float normal[3];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#define QUAD_COLOR_NORMAL { 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 1.0f }
|
|
|
|
|
std::vector<Vertex> vertexBuffer =
|
|
|
|
|
{
|
|
|
|
|
{ { 1.0f, 1.0f, 0.0f },{ 1.0f, 1.0f }, QUAD_COLOR_NORMAL },
|
|
|
|
|
{ { 0.0f, 1.0f, 0.0f },{ 0.0f, 1.0f }, QUAD_COLOR_NORMAL },
|
|
|
|
|
{ { 0.0f, 0.0f, 0.0f },{ 0.0f, 0.0f }, QUAD_COLOR_NORMAL },
|
|
|
|
|
{ { 1.0f, 0.0f, 0.0f },{ 1.0f, 0.0f }, QUAD_COLOR_NORMAL }
|
|
|
|
|
};
|
|
|
|
|
#undef QUAD_COLOR_NORMAL
|
|
|
|
|
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
|
|
|
|
vertexBuffer.size() * sizeof(Vertex),
|
|
|
|
|
vertexBuffer.data(),
|
|
|
|
|
&meshes.quad.vertices.buf,
|
|
|
|
|
&meshes.quad.vertices.mem);
|
|
|
|
|
|
|
|
|
|
// Setup indices
|
|
|
|
|
std::vector<uint32_t> indexBuffer = { 0,1,2, 2,3,0 };
|
|
|
|
|
meshes.quad.indexCount = indexBuffer.size();
|
|
|
|
|
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
|
|
|
|
indexBuffer.size() * sizeof(uint32_t),
|
|
|
|
|
indexBuffer.data(),
|
|
|
|
|
&meshes.quad.indices.buf,
|
|
|
|
|
&meshes.quad.indices.mem);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupVertexDescriptions()
|
|
|
|
|
{
|
|
|
|
|
// Binding description
|
|
|
|
|
// Same for all meshes used in this example
|
|
|
|
|
vertices.bindingDescriptions.resize(1);
|
|
|
|
|
vertices.bindingDescriptions[0] =
|
|
|
|
|
vkTools::initializers::vertexInputBindingDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
vkMeshLoader::vertexSize(vertexLayout),
|
|
|
|
|
VK_VERTEX_INPUT_RATE_VERTEX);
|
|
|
|
|
|
|
|
|
|
// Attribute descriptions
|
|
|
|
|
vertices.attributeDescriptions.resize(4);
|
|
|
|
|
// Location 0 : Position
|
|
|
|
|
vertices.attributeDescriptions[0] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
0,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
0);
|
|
|
|
|
// Location 1 : Texture coordinates
|
|
|
|
|
vertices.attributeDescriptions[1] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
1,
|
|
|
|
|
VK_FORMAT_R32G32_SFLOAT,
|
|
|
|
|
sizeof(float) * 3);
|
|
|
|
|
// Location 2 : Color
|
|
|
|
|
vertices.attributeDescriptions[2] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
2,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
sizeof(float) * 5);
|
|
|
|
|
// Location 3 : Normal
|
|
|
|
|
vertices.attributeDescriptions[3] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
3,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
sizeof(float) * 8);
|
|
|
|
|
|
|
|
|
|
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
|
|
|
|
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
|
|
|
|
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorPool()
|
|
|
|
|
{
|
|
|
|
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
|
|
|
|
{
|
|
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 8),
|
|
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
|
|
|
vkTools::initializers::descriptorPoolCreateInfo(
|
|
|
|
|
poolSizes.size(),
|
|
|
|
|
poolSizes.data(),
|
|
|
|
|
5);
|
|
|
|
|
|
|
|
|
|
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSetLayout()
|
|
|
|
|
{
|
|
|
|
|
// Textured quad pipeline layout
|
|
|
|
|
|
|
|
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
|
|
0),
|
|
|
|
|
// Binding 1 : Fragment shader image sampler
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
1),
|
|
|
|
|
// Binding 2 : Framgnet shader image sampler
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
2),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
|
|
|
|
setLayoutBindings.data(),
|
|
|
|
|
setLayoutBindings.size());
|
|
|
|
|
|
|
|
|
|
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.radialBlur);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Offscreen pipeline layout
|
|
|
|
|
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSet()
|
|
|
|
|
{
|
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
|
|
|
vkTools::initializers::descriptorSetAllocateInfo(
|
|
|
|
|
descriptorPool,
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
// Full screen blur descriptor sets
|
|
|
|
|
// Vertical blur
|
|
|
|
|
VkResult err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.verticalBlur);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
VkDescriptorImageInfo texDescriptorVert =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
offScreenFrameBuf.textureTarget.sampler,
|
|
|
|
|
offScreenFrameBuf.textureTarget.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.verticalBlur,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsScene.descriptor),
|
|
|
|
|
// Binding 1 : Fragment shader texture sampler
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.verticalBlur,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
1,
|
|
|
|
|
&texDescriptorVert),
|
|
|
|
|
// Binding 2 : Fragment shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.verticalBlur,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
2,
|
|
|
|
|
&uniformData.fsVertBlur.descriptor)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
|
|
|
|
|
// Horizontal blur
|
|
|
|
|
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.horizontalBlur);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
VkDescriptorImageInfo texDescriptorHorz =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
offScreenFrameBufB.textureTarget.sampler, // todo : offScreenFrameBufB.textureTarget
|
|
|
|
|
offScreenFrameBufB.textureTarget.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
writeDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.horizontalBlur,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsScene.descriptor),
|
|
|
|
|
// Binding 1 : Fragment shader texture sampler
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.horizontalBlur,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
1,
|
|
|
|
|
&texDescriptorHorz),
|
|
|
|
|
// Binding 2 : Fragment shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.horizontalBlur,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
2,
|
|
|
|
|
&uniformData.fsHorzBlur.descriptor)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
|
|
|
|
|
// 3D scene
|
|
|
|
|
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
writeDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.scene,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsFullScreen.descriptor)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
|
|
|
|
|
// Skybox
|
|
|
|
|
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skyBox);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Image descriptor for the cube map texture
|
|
|
|
|
VkDescriptorImageInfo cubeMapDescriptor =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
textures.cubemap.sampler,
|
|
|
|
|
textures.cubemap.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
writeDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.skyBox,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsSkyBox.descriptor),
|
|
|
|
|
// Binding 1 : Fragment shader texture sampler
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.skyBox,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
1,
|
|
|
|
|
&cubeMapDescriptor),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void preparePipelines()
|
|
|
|
|
{
|
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
|
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
|
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
|
|
|
0,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
|
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
|
|
|
VK_POLYGON_MODE_FILL,
|
|
|
|
|
VK_CULL_MODE_NONE,
|
|
|
|
|
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
|
|
|
0xf,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
|
|
|
1,
|
|
|
|
|
&blendAttachmentState);
|
|
|
|
|
|
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
|
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
|
|
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
|
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
|
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
|
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
|
|
VK_DYNAMIC_STATE_SCISSOR
|
|
|
|
|
};
|
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
|
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
|
|
|
dynamicStateEnables.data(),
|
|
|
|
|
dynamicStateEnables.size(),
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
|
|
|
|
|
|
// Vertical gauss blur
|
|
|
|
|
// Load shaders
|
2016-03-24 23:07:14 +01:00
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/gaussblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/gaussblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
|
|
|
pipelineLayouts.radialBlur,
|
|
|
|
|
renderPass,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
|
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
|
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
|
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
|
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
|
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
|
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
|
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
|
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
|
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
|
|
|
|
|
|
// Additive blending
|
|
|
|
|
blendAttachmentState.colorWriteMask = 0xF;
|
|
|
|
|
blendAttachmentState.blendEnable = VK_TRUE;
|
|
|
|
|
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
|
|
|
|
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
|
|
|
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
|
|
|
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
|
|
|
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
|
|
|
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
|
|
|
|
|
|
|
|
|
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.blurVert);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Phong pass (3D model)
|
2016-03-24 23:07:14 +01:00
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/phongpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
pipelineCreateInfo.layout = pipelineLayouts.scene;
|
|
|
|
|
blendAttachmentState.blendEnable = VK_FALSE;
|
|
|
|
|
depthStencilState.depthWriteEnable = VK_TRUE;
|
|
|
|
|
|
|
|
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phongPass);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Color only pass (offscreen blur base)
|
2016-03-24 23:07:14 +01:00
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Skybox (cubemap
|
2016-03-24 23:07:14 +01:00
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
2016-02-16 15:07:25 +01:00
|
|
|
depthStencilState.depthWriteEnable = VK_FALSE;
|
|
|
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
|
|
|
void prepareUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
// Phong and color pass vertex shader uniform buffer
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.scene),
|
|
|
|
|
&ubos.scene,
|
|
|
|
|
&uniformData.vsScene.buffer,
|
|
|
|
|
&uniformData.vsScene.memory,
|
|
|
|
|
&uniformData.vsScene.descriptor);
|
|
|
|
|
|
|
|
|
|
// Fullscreen quad display vertex shader uniform buffer
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.fullscreen),
|
|
|
|
|
&ubos.fullscreen,
|
|
|
|
|
&uniformData.vsFullScreen.buffer,
|
|
|
|
|
&uniformData.vsFullScreen.memory,
|
|
|
|
|
&uniformData.vsFullScreen.descriptor);
|
|
|
|
|
|
|
|
|
|
// Fullscreen quad fragment shader uniform buffers
|
|
|
|
|
// Vertical blur
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.vertBlur),
|
|
|
|
|
&ubos.vertBlur,
|
|
|
|
|
&uniformData.fsVertBlur.buffer,
|
|
|
|
|
&uniformData.fsVertBlur.memory,
|
|
|
|
|
&uniformData.fsVertBlur.descriptor);
|
|
|
|
|
// Horizontal blur
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.horzBlur),
|
|
|
|
|
&ubos.horzBlur,
|
|
|
|
|
&uniformData.fsHorzBlur.buffer,
|
|
|
|
|
&uniformData.fsHorzBlur.memory,
|
|
|
|
|
&uniformData.fsHorzBlur.descriptor);
|
|
|
|
|
|
|
|
|
|
// Skybox
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.skyBox),
|
|
|
|
|
&ubos.skyBox,
|
|
|
|
|
&uniformData.vsSkyBox.buffer,
|
|
|
|
|
&uniformData.vsSkyBox.memory,
|
|
|
|
|
&uniformData.vsSkyBox.descriptor);
|
|
|
|
|
|
|
|
|
|
// Intialize uniform buffers
|
|
|
|
|
updateUniformBuffersScene();
|
|
|
|
|
updateUniformBuffersScreen();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update uniform buffers for rendering the 3D scene
|
|
|
|
|
void updateUniformBuffersScene()
|
|
|
|
|
{
|
|
|
|
|
// UFO
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.fullscreen.projection = glm::perspective(glm::radians(45.0f), (float)width / (float)height, 0.1f, 256.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, -1.0f, zoom));
|
|
|
|
|
|
|
|
|
|
ubos.fullscreen.model = viewMatrix *
|
2016-03-08 20:59:25 +01:00
|
|
|
glm::translate(glm::mat4(), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, 0.0f, cos(glm::radians(timer * 360.0f)) * 0.25f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, -sinf(glm::radians(timer * 360.0f)) * 0.15f, glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(timer * 360.0f), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
uint8_t *pData;
|
|
|
|
|
VkResult err = vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(ubos.fullscreen), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.fullscreen, sizeof(ubos.fullscreen));
|
|
|
|
|
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
|
|
|
|
|
|
|
|
|
|
// Skybox
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.skyBox.projection = glm::perspective(glm::radians(45.0f), (float)width / (float)height, 0.1f, 256.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
ubos.skyBox.model = glm::mat4();
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
err = vkMapMemory(device, uniformData.vsSkyBox.memory, 0, sizeof(ubos.skyBox), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.skyBox, sizeof(ubos.skyBox));
|
|
|
|
|
vkUnmapMemory(device, uniformData.vsSkyBox.memory);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update uniform buffers for the fullscreen quad
|
|
|
|
|
void updateUniformBuffersScreen()
|
|
|
|
|
{
|
|
|
|
|
// Vertex shader
|
|
|
|
|
ubos.scene.projection = glm::ortho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
|
|
|
|
|
ubos.scene.model = glm::mat4();
|
|
|
|
|
|
|
|
|
|
uint8_t *pData;
|
|
|
|
|
VkResult err = vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(ubos.scene), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.scene, sizeof(ubos.scene));
|
|
|
|
|
vkUnmapMemory(device, uniformData.vsScene.memory);
|
|
|
|
|
|
|
|
|
|
// Fragment shader
|
|
|
|
|
// Vertical
|
|
|
|
|
ubos.vertBlur.horizontal = 0;
|
|
|
|
|
err = vkMapMemory(device, uniformData.fsVertBlur.memory, 0, sizeof(ubos.vertBlur), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.vertBlur, sizeof(ubos.vertBlur));
|
|
|
|
|
vkUnmapMemory(device, uniformData.fsVertBlur.memory);
|
|
|
|
|
// Horizontal
|
|
|
|
|
ubos.horzBlur.horizontal = 1;
|
|
|
|
|
err = vkMapMemory(device, uniformData.fsHorzBlur.memory, 0, sizeof(ubos.horzBlur), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.horzBlur, sizeof(ubos.horzBlur));
|
|
|
|
|
vkUnmapMemory(device, uniformData.fsHorzBlur.memory);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
loadTextures();
|
|
|
|
|
generateQuad();
|
|
|
|
|
loadMeshes();
|
|
|
|
|
setupVertexDescriptions();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
prepareTextureTarget(&offScreenFrameBuf.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
|
|
|
|
|
prepareTextureTarget(&offScreenFrameBufB.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupDescriptorSet();
|
|
|
|
|
createOffscreenCommandBuffer();
|
|
|
|
|
prepareOffscreenFramebuffer(&offScreenFrameBuf);
|
|
|
|
|
prepareOffscreenFramebuffer(&offScreenFrameBufB);
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
draw();
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
if (!paused)
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffersScene();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffersScene();
|
|
|
|
|
updateUniformBuffersScreen();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void changeBlurScale(float delta)
|
|
|
|
|
{
|
|
|
|
|
ubos.vertBlur.blurScale += delta;
|
|
|
|
|
ubos.horzBlur.blurScale += delta;
|
|
|
|
|
updateUniformBuffersScreen();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void toggleBloom()
|
|
|
|
|
{
|
|
|
|
|
bloom = !bloom;
|
|
|
|
|
reBuildCommandBuffers();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VulkanExample *vulkanExample;
|
|
|
|
|
|
2016-03-24 23:07:14 +01:00
|
|
|
#if defined(_WIN32)
|
2016-02-16 15:07:25 +01:00
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
|
|
|
|
if (uMsg == WM_KEYDOWN)
|
|
|
|
|
{
|
|
|
|
|
switch (wParam)
|
|
|
|
|
{
|
|
|
|
|
case 0x42:
|
|
|
|
|
vulkanExample->toggleBloom();
|
|
|
|
|
break;
|
|
|
|
|
case VK_ADD:
|
|
|
|
|
vulkanExample->changeBlurScale(0.25f);
|
|
|
|
|
break;
|
|
|
|
|
case VK_SUBTRACT:
|
|
|
|
|
vulkanExample->changeBlurScale(-0.25f);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
|
|
|
|
}
|
2016-03-24 23:07:14 +01:00
|
|
|
#elif defined(__linux__) && !defined(__ANDROID__)
|
2016-02-16 15:07:25 +01:00
|
|
|
static void handleEvent(const xcb_generic_event_t *event)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleEvent(event);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
2016-03-24 23:07:14 +01:00
|
|
|
// Main entry point
|
|
|
|
|
#if defined(_WIN32)
|
|
|
|
|
// Windows entry point
|
2016-02-16 15:07:25 +01:00
|
|
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
2016-03-24 23:07:14 +01:00
|
|
|
#elif defined(__ANDROID__)
|
|
|
|
|
// Android entry point
|
|
|
|
|
void android_main(android_app* state)
|
|
|
|
|
#elif defined(__linux__)
|
|
|
|
|
// Linux entry point
|
2016-02-16 15:07:25 +01:00
|
|
|
int main(const int argc, const char *argv[])
|
|
|
|
|
#endif
|
|
|
|
|
{
|
2016-03-24 23:07:14 +01:00
|
|
|
#if defined(__ANDROID__)
|
|
|
|
|
// Removing this may cause the compiler to omit the main entry point
|
|
|
|
|
// which would make the application crash at start
|
|
|
|
|
app_dummy();
|
|
|
|
|
#endif
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample = new VulkanExample();
|
2016-03-24 23:07:14 +01:00
|
|
|
#if defined(_WIN32)
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->setupWindow(hInstance, WndProc);
|
2016-03-24 23:07:14 +01:00
|
|
|
#elif defined(__ANDROID__)
|
|
|
|
|
// Attach vulkan example to global android application state
|
|
|
|
|
state->userData = vulkanExample;
|
|
|
|
|
state->onAppCmd = VulkanExample::handleAppCommand;
|
|
|
|
|
state->onInputEvent = VulkanExample::handleAppInput;
|
|
|
|
|
vulkanExample->androidApp = state;
|
|
|
|
|
#elif defined(__linux__)
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->setupWindow();
|
|
|
|
|
#endif
|
2016-03-24 23:07:14 +01:00
|
|
|
#if !defined(__ANDROID__)
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->initSwapchain();
|
|
|
|
|
vulkanExample->prepare();
|
2016-03-24 23:07:14 +01:00
|
|
|
#endif
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->renderLoop();
|
|
|
|
|
delete(vulkanExample);
|
2016-03-26 13:21:19 +01:00
|
|
|
#if !defined(__ANDROID__)
|
2016-02-16 15:07:25 +01:00
|
|
|
return 0;
|
2016-03-24 23:07:14 +01:00
|
|
|
#endif
|
|
|
|
|
}
|