procedural-3d-engine/data/shaders/nv_ray_tracing_basic/closesthit.rchit

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#version 460
#extension GL_NV_ray_tracing : require
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInNV vec3 hitValue;
hitAttributeNV vec3 attribs;
void main()
{
hitValue = vec3(1.0, 1.0, 1.0);
}