11 lines
232 B
GLSL
11 lines
232 B
GLSL
#version 460
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#extension GL_NV_ray_tracing : require
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#extension GL_EXT_nonuniform_qualifier : enable
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layout(location = 0) rayPayloadInNV vec3 hitValue;
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hitAttributeNV vec3 attribs;
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void main()
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{
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hitValue = vec3(1.0, 1.0, 1.0);
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}
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