procedural-3d-engine/data/shaders/hlsl/imgui/ui.vert

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// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float2 Pos : POSITION0;
[[vk::location(1)]] float2 UV : TEXCOORD0;
[[vk::location(2)]] float4 Color : COLOR0;
};
struct PushConstants
{
float2 scale;
float2 translate;
};
[[vk::push_constant]]
PushConstants pushConstants;
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float2 UV : TEXCOORD0;
[[vk::location(1)]] float4 Color : COLOR0;
};
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput)0;
output.UV = input.UV;
output.Color = input.Color;
output.Pos = float4(input.Pos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
return output;
}