Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
33 lines
No EOL
652 B
GLSL
33 lines
No EOL
652 B
GLSL
// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float2 Pos : POSITION0;
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[[vk::location(1)]] float2 UV : TEXCOORD0;
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[[vk::location(2)]] float4 Color : COLOR0;
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};
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struct PushConstants
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{
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float2 scale;
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float2 translate;
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};
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[[vk::push_constant]]
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PushConstants pushConstants;
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float2 UV : TEXCOORD0;
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[[vk::location(1)]] float4 Color : COLOR0;
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};
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VSOutput main(VSInput input)
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{
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VSOutput output = (VSOutput)0;
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output.UV = input.UV;
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output.Color = input.Color;
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output.Pos = float4(input.Pos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
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return output;
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} |