13 lines
291 B
GLSL
13 lines
291 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout(location = 0) out vec4 color;
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//layout(location = 0) out float fragmentdepth;
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void main()
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{
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// fragmentdepth = gl_FragCoord.z;
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color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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