procedural-3d-engine/pipelines/pipelines.cpp

525 lines
17 KiB
C++
Raw Normal View History

2016-02-16 15:07:25 +01:00
/*
* Vulkan Example - Using different pipelines in one single renderpass
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
2016-02-16 15:07:25 +01:00
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_UV,
vkMeshLoader::VERTEX_LAYOUT_COLOR
2016-02-16 15:07:25 +01:00
};
class VulkanExample: public VulkanExampleBase
{
public:
struct {
VkPipelineVertexInputStateCreateInfo inputState;
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices;
struct {
vkMeshLoader::MeshBuffer cube;
} meshes;
vkTools::UniformData uniformDataVS;
// Same uniform buffer layout as shader
struct {
glm::mat4 projection;
glm::mat4 modelView;
glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
2016-02-16 15:07:25 +01:00
} uboVS;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
struct {
VkPipeline phong;
VkPipeline wireframe;
VkPipeline toon;
2016-02-16 15:07:25 +01:00
} pipelines;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
zoom = -10.5f;
rotation = glm::vec3(-25.0f, 15.0f, 0.0f);
enableTextOverlay = true;
title = "Vulkan Example - Pipeline state objects";
2016-02-16 15:07:25 +01:00
}
~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.phong, nullptr);
if (deviceFeatures.fillModeNonSolid)
{
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
}
vkDestroyPipeline(device, pipelines.toon, nullptr);
2016-02-16 15:07:25 +01:00
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkMeshLoader::freeMeshBufferResources(device, &meshes.cube);
vkDestroyBuffer(device, uniformDataVS.buffer, nullptr);
vkFreeMemory(device, uniformDataVS.memory, nullptr);
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
2016-02-16 15:07:25 +01:00
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
2016-02-16 15:07:25 +01:00
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
2016-02-16 15:07:25 +01:00
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.cube.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.cube.indices.buf, 0, VK_INDEX_TYPE_UINT32);
2016-02-16 15:07:25 +01:00
// Left : Solid colored
viewport.width = (float)width / 3.0;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phong);
2016-02-16 15:07:25 +01:00
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.cube.indexCount, 1, 0, 0, 0);
2016-02-16 15:07:25 +01:00
// Center : Toon
2016-02-16 15:07:25 +01:00
viewport.x = (float)width / 3.0;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toon);
2016-02-16 15:07:25 +01:00
vkCmdSetLineWidth(drawCmdBuffers[i], 2.0f);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.cube.indexCount, 1, 0, 0, 0);
2016-02-16 15:07:25 +01:00
if (deviceFeatures.fillModeNonSolid)
{
// Right : Wireframe
viewport.x = (float)width / 3.0 + (float)width / 3.0;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.cube.indexCount, 1, 0, 0, 0);
}
2016-02-16 15:07:25 +01:00
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
2016-02-16 15:07:25 +01:00
}
}
void loadMeshes()
2016-02-16 15:07:25 +01:00
{
loadMesh(getAssetPath() + "models/treasure_smooth.dae", &meshes.cube, vertexLayout, 1.0f);
2016-02-16 15:07:25 +01:00
}
void setupVertexDescriptions()
2016-02-16 15:07:25 +01:00
{
// Binding description
vertices.bindingDescriptions.resize(1);
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
2016-02-16 15:07:25 +01:00
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions
// Describes memory layout and shader positions
vertices.attributeDescriptions.resize(4);
// Location 0 : Position
vertices.attributeDescriptions[0] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
0,
VK_FORMAT_R32G32B32_SFLOAT,
0);
// Location 1 : Color
vertices.attributeDescriptions[1] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
1,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 3);
// Location 3 : Texture coordinates
vertices.attributeDescriptions[2] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
2,
VK_FORMAT_R32G32_SFLOAT,
sizeof(float) * 6);
// Location 2 : Normal
vertices.attributeDescriptions[3] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
3,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 8);
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
}
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
2016-05-26 19:57:37 +02:00
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
2016-02-16 15:07:25 +01:00
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vkTools::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
poolSizes.data(),
2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
2016-02-16 15:07:25 +01:00
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
2016-05-26 19:57:37 +02:00
0)
2016-02-16 15:07:25 +01:00
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vkTools::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
2016-02-16 15:07:25 +01:00
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
2016-02-16 15:07:25 +01:00
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =
vkTools::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
2016-02-16 15:07:25 +01:00
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
descriptorSet,
2016-02-16 15:07:25 +01:00
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
2016-05-26 19:57:37 +02:00
&uniformDataVS.descriptor)
2016-02-16 15:07:25 +01:00
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vkTools::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
2016-02-16 15:07:25 +01:00
VK_FRONT_FACE_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vkTools::initializers::pipelineColorBlendAttachmentState(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vkTools::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vkTools::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
2016-02-16 15:07:25 +01:00
};
VkPipelineDynamicStateCreateInfo dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
dynamicStateEnables.size(),
0);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
// Phong shading pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
2016-02-16 15:07:25 +01:00
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
pipelineLayout,
renderPass,
0);
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
// We are using this pipeline as the base for the other pipelines (derivatives)
// Pipeline derivatives can be used for pipelines that share most of their state
// Depending on the implementation this may result in better performance for pipeline
// switchting and faster creation time
pipelineCreateInfo.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
2016-02-16 15:07:25 +01:00
// Textured pipeline
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phong));
2016-02-16 15:07:25 +01:00
// All pipelines created after the base pipeline will be derivatives
pipelineCreateInfo.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
// Base pipeline will be our first created pipeline
pipelineCreateInfo.basePipelineHandle = pipelines.phong;
// It's only allowed to either use a handle or index for the base pipeline
// As we use the handle, we must set the index to -1 (see section 9.5 of the specification)
pipelineCreateInfo.basePipelineIndex = -1;
2016-02-16 15:07:25 +01:00
// Toon shading pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelines/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.toon));
2016-02-16 15:07:25 +01:00
// Non solid rendering is not a mandatory Vulkan feature
if (deviceFeatures.fillModeNonSolid)
{
// Pipeline for wire frame rendering
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
}
2016-02-16 15:07:25 +01:00
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Create the vertex shader uniform buffer block
createBuffer(
2016-02-16 15:07:25 +01:00
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformDataVS.buffer,
&uniformDataVS.memory,
&uniformDataVS.descriptor);
2016-02-16 15:07:25 +01:00
updateUniformBuffers();
}
void updateUniformBuffers()
{
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)(width / 3.0f) / (float)height, 0.1f, 256.0f);
2016-02-16 15:07:25 +01:00
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
2016-02-16 15:07:25 +01:00
uboVS.modelView = viewMatrix * glm::translate(glm::mat4(), cameraPos);
uboVS.modelView = glm::rotate(uboVS.modelView, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.modelView = glm::rotate(uboVS.modelView, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.modelView = glm::rotate(uboVS.modelView, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
2016-02-16 15:07:25 +01:00
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
2016-02-16 15:07:25 +01:00
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformDataVS.memory);
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
2016-02-16 15:07:25 +01:00
}
void prepare()
{
VulkanExampleBase::prepare();
loadMeshes();
setupVertexDescriptions();
2016-02-16 15:07:25 +01:00
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
}
virtual void viewChanged()
{
updateUniformBuffers();
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
textOverlay->addText("Phong shading pipeline",(float)width / 6.0f, height - 35.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("Toon shading pipeline", (float)width / 2.0f, height - 35.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("Wireframe pipeline", width - (float)width / 6.5f, height - 35.0f, VulkanTextOverlay::alignCenter);
}
2016-02-16 15:07:25 +01:00
};
VulkanExample *vulkanExample;
#if defined(_WIN32)
2016-02-16 15:07:25 +01:00
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#elif defined(__linux__) && !defined(__ANDROID__)
2016-02-16 15:07:25 +01:00
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
{
vulkanExample->handleEvent(event);
}
}
#endif
// Main entry point
#if defined(_WIN32)
// Windows entry point
2016-02-16 15:07:25 +01:00
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
2016-02-16 15:07:25 +01:00
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
2016-02-16 15:07:25 +01:00
vulkanExample = new VulkanExample();
#if defined(_WIN32)
2016-02-16 15:07:25 +01:00
vulkanExample->setupWindow(hInstance, WndProc);
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
2016-02-16 15:07:25 +01:00
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
2016-02-16 15:07:25 +01:00
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
2016-02-16 15:07:25 +01:00
vulkanExample->renderLoop();
delete(vulkanExample);
#if !defined(__ANDROID__)
2016-02-16 15:07:25 +01:00
return 0;
#endif
}