procedural-3d-engine/external/ktx/lib/stream.h

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Merge glTF branch (#747) * Added helper function for easy pipeline vertex input state create info structure setup from glTF model vertex class * Split glTF loader into header and implementation * Updated sample to use glTF * Removed collada files Replaced assets are now part of the asset pack * Return value for glTF model vertex input state create info helper * Removed unused assets * Use glTF assets * Added default material for glTF node's without materials * Use glTF assets * Apply pre-transforms to normals * Use glTF assets * Use glTF assets * Use vertex input state from glTF model class * Scene setup * Use glTF assets * Use glTF assets * Display error message and exit if glTF file could not be loaded * Use glTF assets * Use glTF assets * Use glTF assets * Remove unused buffer binds * Use glTF assets * Remove no longer used model files * Remove no longer used model files * Added support for rendering glTF models with images * glTF model normal pre-transform ignores translation * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Only add combined image samplers to pool if actually used in the scene * Use global descriptor set layouts * Use global descriptor set layouts * Use glTF assets * Use glTF assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Remove no-longer used model * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used model * Use glTF assets Code cleanup Use RGBA texture instead of different compressed formats Removed no-longer used assets * Adnrdoid build file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders * Added vertex count and way of passing additional memory property type flags to glTF loader * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders * Remove unfinished sample * Completely reworked push constants sample Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Android CMake build files * Removed un-used asset * Explicit buffer binding function * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Removed no-longer used assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used assets * Remove no-longer used asset * Use glTF assets Code cleanup and refactoring Performance optimizations Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Pass vertex size and calculate multiplier in shaders instead of hard-coding With this, changes to the glTF vertex structure won't break the ray tracing samples * Load tangents (if present) * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code * Android build * Normal mapping fixes Udpated HLSL shaders * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Code cleanup, comments * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Added sample count to framebuffer create info * Removed no-longer used assets * Android build Removed no-longer used assets * Code cleanup and heavy refactoring Updated GLSL and HLSL shaders Use tangents stored in GLSL instead of calculating them in the fragment shader * Renamed textured PBR sample main cpp file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Removed no-longer used assets * Android build files * Android build files * Use glTF assets Removed no-longer used assets * Fixed HLSL shaders * Android build files * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Added flag to disable glTF image loading Useful for samples that use their own textures or don't use textures at all to speed up loading * Use glTF assets Code cleanup Use Sponza scene instead of Sibenik to better highlight the effect Updated GLSL and HLSL shaders * Updated Android build files * Removed left-over comment * Use Sponza scene for the SSAO sample * Removed unused code * Removed ASSIMP No longer required as all samples now use the glTF file format * Added missing vertex shader stage * Removed old ASSIMP-based model loader * Added support for loading external glTF images from ktx Android fixes for loading external buffer files * Scene setup * Added missing shader stages * Removed ASSIMP from build files * Fixed compiler warning * Removed ASSIMP from readmes * Android build files cleanup * Replaced ktx submodule with only the files required for this repo The ktx submodule was a tad too big and contained lots of files not required for this repo * Moved ktx build files into base project * Use glTF assets * Use glTF assets * Removed license files, will be moved to asset pack * Use RGBA textures * Use RGBA cubemp texture with face assignment based on original images Refs #679 * Android build files * Removed textures All textures will be moved to the asset pack * Ignore asset folders * Removed font Fonts will be moved to the asset pack * Link to gltf asset pack * Updated gitignore * Android build file
2020-07-28 20:20:38 +02:00
/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright (c) 2010-2018 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @internal
* @file
* @~English
*
* @brief Interface of ktxStream.
*
* @author Maksim Kolesin
* @author Georg Kolling, Imagination Technology
* @author Mark Callow, HI Corporation
*/
#ifndef KTXSTREAM_H
#define KTXSTREAM_H
#include <sys/types.h>
#include "ktx.h"
/*
* This is unsigned to allow ktxmemstreams to use the
* full amount of memory available. Platforms will
* limit the size of ktxfilestreams to, e.g, MAX_LONG
* on 32-bit and ktxfilestreams raises errors if
* offset values exceed the limits. This choice may
* need to be revisited if we ever start needing -ve
* offsets.
*
* Should the 2GB file size handling limit on 32-bit
* platforms become a problem, ktxfilestream will have
* to be changed to explicitly handle large files by
* using the 64-bit stream functions.
*/
#if defined(_MSC_VER) && defined(_WIN64)
typedef unsigned __int64 ktx_off_t;
#else
typedef size_t ktx_off_t;
#endif
typedef struct ktxMem ktxMem;
typedef struct ktxStream ktxStream;
enum streamType { eStreamTypeFile = 1, eStreamTypeMemory = 2 };
/**
* @internal
* @~English
* @brief type for a pointer to a stream reading function
*/
typedef KTX_error_code (*ktxStream_read)(ktxStream* str, void* dst,
const ktx_size_t count);
/**
* @internal
* @~English
* @brief type for a pointer to a stream skipping function
*/
typedef KTX_error_code (*ktxStream_skip)(ktxStream* str,
const ktx_size_t count);
/**
* @internal
* @~English
* @brief type for a pointer to a stream reading function
*/
typedef KTX_error_code (*ktxStream_write)(ktxStream* str, const void *src,
const ktx_size_t size,
const ktx_size_t count);
/**
* @internal
* @~English
* @brief type for a pointer to a stream position query function
*/
typedef KTX_error_code (*ktxStream_getpos)(ktxStream* str, ktx_off_t* const offset);
/**
* @internal
* @~English
* @brief type for a pointer to a stream position query function
*/
typedef KTX_error_code (*ktxStream_setpos)(ktxStream* str, const ktx_off_t offset);
/**
* @internal
* @~English
* @brief type for a pointer to a stream size query function
*/
typedef KTX_error_code (*ktxStream_getsize)(ktxStream* str, ktx_size_t* const size);
/**
* @internal
* @~English
* @brief Destruct a stream
*/
typedef void (*ktxStream_destruct)(ktxStream* str);
/**
* @internal
* @~English
* @brief KTX stream class
*/
struct ktxStream
{
ktxStream_read read; /*!< @internal pointer to function for reading bytes. */
ktxStream_skip skip; /*!< @internal pointer to function for skipping bytes. */
ktxStream_write write; /*!< @internal pointer to function for writing bytes. */
ktxStream_getpos getpos; /*!< @internal pointer to function for getting current position in stream. */
ktxStream_setpos setpos; /*!< @internal pointer to function for setting current position in stream. */
ktxStream_getsize getsize; /*!< @internal pointer to function for querying size. */
ktxStream_destruct destruct; /*!< @internal destruct the stream. */
enum streamType type;
union {
FILE* file;
ktxMem* mem;
} data; /**< @internal pointer to the stream data. */
ktx_bool_t closeOnDestruct; /**< @internal Close FILE* or dispose of memory on destruct. */
};
#endif /* KTXSTREAM_H */