* Added helper function for easy pipeline vertex input state create info structure setup from glTF model vertex class * Split glTF loader into header and implementation * Updated sample to use glTF * Removed collada files Replaced assets are now part of the asset pack * Return value for glTF model vertex input state create info helper * Removed unused assets * Use glTF assets * Added default material for glTF node's without materials * Use glTF assets * Apply pre-transforms to normals * Use glTF assets * Use glTF assets * Use vertex input state from glTF model class * Scene setup * Use glTF assets * Use glTF assets * Display error message and exit if glTF file could not be loaded * Use glTF assets * Use glTF assets * Use glTF assets * Remove unused buffer binds * Use glTF assets * Remove no longer used model files * Remove no longer used model files * Added support for rendering glTF models with images * glTF model normal pre-transform ignores translation * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Only add combined image samplers to pool if actually used in the scene * Use global descriptor set layouts * Use global descriptor set layouts * Use glTF assets * Use glTF assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Remove no-longer used model * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used model * Use glTF assets Code cleanup Use RGBA texture instead of different compressed formats Removed no-longer used assets * Adnrdoid build file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders * Added vertex count and way of passing additional memory property type flags to glTF loader * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders * Remove unfinished sample * Completely reworked push constants sample Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Android CMake build files * Removed un-used asset * Explicit buffer binding function * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Removed no-longer used assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used assets * Remove no-longer used asset * Use glTF assets Code cleanup and refactoring Performance optimizations Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Pass vertex size and calculate multiplier in shaders instead of hard-coding With this, changes to the glTF vertex structure won't break the ray tracing samples * Load tangents (if present) * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code * Android build * Normal mapping fixes Udpated HLSL shaders * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Code cleanup, comments * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Added sample count to framebuffer create info * Removed no-longer used assets * Android build Removed no-longer used assets * Code cleanup and heavy refactoring Updated GLSL and HLSL shaders Use tangents stored in GLSL instead of calculating them in the fragment shader * Renamed textured PBR sample main cpp file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Removed no-longer used assets * Android build files * Android build files * Use glTF assets Removed no-longer used assets * Fixed HLSL shaders * Android build files * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Added flag to disable glTF image loading Useful for samples that use their own textures or don't use textures at all to speed up loading * Use glTF assets Code cleanup Use Sponza scene instead of Sibenik to better highlight the effect Updated GLSL and HLSL shaders * Updated Android build files * Removed left-over comment * Use Sponza scene for the SSAO sample * Removed unused code * Removed ASSIMP No longer required as all samples now use the glTF file format * Added missing vertex shader stage * Removed old ASSIMP-based model loader * Added support for loading external glTF images from ktx Android fixes for loading external buffer files * Scene setup * Added missing shader stages * Removed ASSIMP from build files * Fixed compiler warning * Removed ASSIMP from readmes * Android build files cleanup * Replaced ktx submodule with only the files required for this repo The ktx submodule was a tad too big and contained lots of files not required for this repo * Moved ktx build files into base project * Use glTF assets * Use glTF assets * Removed license files, will be moved to asset pack * Use RGBA textures * Use RGBA cubemp texture with face assignment based on original images Refs #679 * Android build files * Removed textures All textures will be moved to the asset pack * Ignore asset folders * Removed font Fonts will be moved to the asset pack * Link to gltf asset pack * Updated gitignore * Android build file
137 lines
4 KiB
C
137 lines
4 KiB
C
/* -*- tab-width: 4; -*- */
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/* vi: set sw=2 ts=4 expandtab: */
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/*
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* Copyright (c) 2010-2018 The Khronos Group Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @internal
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* @file
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* @~English
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*
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* @brief Interface of ktxStream.
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*
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* @author Maksim Kolesin
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* @author Georg Kolling, Imagination Technology
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* @author Mark Callow, HI Corporation
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*/
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#ifndef KTXSTREAM_H
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#define KTXSTREAM_H
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#include <sys/types.h>
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#include "ktx.h"
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/*
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* This is unsigned to allow ktxmemstreams to use the
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* full amount of memory available. Platforms will
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* limit the size of ktxfilestreams to, e.g, MAX_LONG
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* on 32-bit and ktxfilestreams raises errors if
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* offset values exceed the limits. This choice may
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* need to be revisited if we ever start needing -ve
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* offsets.
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*
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* Should the 2GB file size handling limit on 32-bit
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* platforms become a problem, ktxfilestream will have
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* to be changed to explicitly handle large files by
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* using the 64-bit stream functions.
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*/
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#if defined(_MSC_VER) && defined(_WIN64)
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typedef unsigned __int64 ktx_off_t;
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#else
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typedef size_t ktx_off_t;
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#endif
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typedef struct ktxMem ktxMem;
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typedef struct ktxStream ktxStream;
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enum streamType { eStreamTypeFile = 1, eStreamTypeMemory = 2 };
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/**
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* @internal
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* @~English
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* @brief type for a pointer to a stream reading function
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*/
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typedef KTX_error_code (*ktxStream_read)(ktxStream* str, void* dst,
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const ktx_size_t count);
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/**
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* @internal
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* @~English
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* @brief type for a pointer to a stream skipping function
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*/
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typedef KTX_error_code (*ktxStream_skip)(ktxStream* str,
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const ktx_size_t count);
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/**
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* @internal
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* @~English
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* @brief type for a pointer to a stream reading function
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*/
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typedef KTX_error_code (*ktxStream_write)(ktxStream* str, const void *src,
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const ktx_size_t size,
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const ktx_size_t count);
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/**
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* @internal
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* @~English
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* @brief type for a pointer to a stream position query function
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*/
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typedef KTX_error_code (*ktxStream_getpos)(ktxStream* str, ktx_off_t* const offset);
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/**
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* @internal
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* @~English
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* @brief type for a pointer to a stream position query function
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*/
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typedef KTX_error_code (*ktxStream_setpos)(ktxStream* str, const ktx_off_t offset);
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/**
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* @internal
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* @~English
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* @brief type for a pointer to a stream size query function
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*/
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typedef KTX_error_code (*ktxStream_getsize)(ktxStream* str, ktx_size_t* const size);
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/**
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* @internal
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* @~English
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* @brief Destruct a stream
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*/
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typedef void (*ktxStream_destruct)(ktxStream* str);
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/**
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* @internal
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* @~English
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* @brief KTX stream class
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*/
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struct ktxStream
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{
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ktxStream_read read; /*!< @internal pointer to function for reading bytes. */
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ktxStream_skip skip; /*!< @internal pointer to function for skipping bytes. */
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ktxStream_write write; /*!< @internal pointer to function for writing bytes. */
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ktxStream_getpos getpos; /*!< @internal pointer to function for getting current position in stream. */
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ktxStream_setpos setpos; /*!< @internal pointer to function for setting current position in stream. */
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ktxStream_getsize getsize; /*!< @internal pointer to function for querying size. */
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ktxStream_destruct destruct; /*!< @internal destruct the stream. */
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enum streamType type;
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union {
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FILE* file;
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ktxMem* mem;
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} data; /**< @internal pointer to the stream data. */
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ktx_bool_t closeOnDestruct; /**< @internal Close FILE* or dispose of memory on destruct. */
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};
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#endif /* KTXSTREAM_H */
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