procedural-3d-engine/base/vulkantextoverlay.hpp

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/*
* Text overlay class for displaying debug information
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#include <sstream>
#include <iomanip>
#include <vulkan/vulkan.h>
#include "vulkantools.h"
#include "vulkandebug.h"
#include "vulkanbuffer.hpp"
#include "vulkandevice.hpp"
#include "../external/stb/stb_font_consolas_24_latin1.inl"
// Defines for the STB font used
// STB font files can be found at http://nothings.org/stb/font/
#define STB_FONT_NAME stb_font_consolas_24_latin1
#define STB_FONT_WIDTH STB_FONT_consolas_24_latin1_BITMAP_WIDTH
#define STB_FONT_HEIGHT STB_FONT_consolas_24_latin1_BITMAP_HEIGHT
#define STB_FIRST_CHAR STB_FONT_consolas_24_latin1_FIRST_CHAR
#define STB_NUM_CHARS STB_FONT_consolas_24_latin1_NUM_CHARS
// Max. number of chars the text overlay buffer can hold
#define MAX_CHAR_COUNT 1024
/**
* @brief Mostly self-contained text overlay class
* @note Will only work with compatible render passes
*/
class VulkanTextOverlay
{
private:
vk::VulkanDevice *vulkanDevice;
VkQueue queue;
VkFormat colorFormat;
VkFormat depthFormat;
uint32_t *frameBufferWidth;
uint32_t *frameBufferHeight;
VkSampler sampler;
VkImage image;
VkImageView view;
vk::Buffer vertexBuffer;
VkDeviceMemory imageMemory;
VkDescriptorPool descriptorPool;
VkDescriptorSetLayout descriptorSetLayout;
VkDescriptorSet descriptorSet;
VkPipelineLayout pipelineLayout;
VkPipelineCache pipelineCache;
VkPipeline pipeline;
VkRenderPass renderPass;
VkCommandPool commandPool;
std::vector<VkFramebuffer*> frameBuffers;
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
// Used during text updates
glm::vec4 *mappedLocal = nullptr;
stb_fontchar stbFontData[STB_NUM_CHARS];
uint32_t numLetters;
public:
enum TextAlign { alignLeft, alignCenter, alignRight };
bool visible = true;
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bool invalidated = false;
std::vector<VkCommandBuffer> cmdBuffers;
/**
* Default constructor
*
* @param vulkanDevice Pointer to a valid VulkanDevice
*/
VulkanTextOverlay(
vk::VulkanDevice *vulkanDevice,
VkQueue queue,
std::vector<VkFramebuffer> &framebuffers,
VkFormat colorformat,
VkFormat depthformat,
uint32_t *framebufferwidth,
uint32_t *framebufferheight,
std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
{
this->vulkanDevice = vulkanDevice;
this->queue = queue;
this->colorFormat = colorformat;
this->depthFormat = depthformat;
this->frameBuffers.resize(framebuffers.size());
for (uint32_t i = 0; i < framebuffers.size(); i++)
{
this->frameBuffers[i] = &framebuffers[i];
}
this->shaderStages = shaderstages;
this->frameBufferWidth = framebufferwidth;
this->frameBufferHeight = framebufferheight;
cmdBuffers.resize(framebuffers.size());
prepareResources();
prepareRenderPass();
preparePipeline();
}
/**
* Default destructor, frees up all Vulkan resources acquired by the text overlay
*/
~VulkanTextOverlay()
{
// Free up all Vulkan resources requested by the text overlay
vertexBuffer.destroy();
vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr);
vkDestroyImage(vulkanDevice->logicalDevice, image, nullptr);
vkDestroyImageView(vulkanDevice->logicalDevice, view, nullptr);
vkFreeMemory(vulkanDevice->logicalDevice, imageMemory, nullptr);
vkDestroyDescriptorSetLayout(vulkanDevice->logicalDevice, descriptorSetLayout, nullptr);
vkDestroyDescriptorPool(vulkanDevice->logicalDevice, descriptorPool, nullptr);
vkDestroyPipelineLayout(vulkanDevice->logicalDevice, pipelineLayout, nullptr);
vkDestroyPipelineCache(vulkanDevice->logicalDevice, pipelineCache, nullptr);
vkDestroyPipeline(vulkanDevice->logicalDevice, pipeline, nullptr);
vkDestroyRenderPass(vulkanDevice->logicalDevice, renderPass, nullptr);
vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data());
vkDestroyCommandPool(vulkanDevice->logicalDevice, commandPool, nullptr);
}
/**
* Prepare all vulkan resources required to render the font
* The text overlay uses separate resources for descriptors (pool, sets, layouts), pipelines and command buffers
*/
void prepareResources()
{
static unsigned char font24pixels[STB_FONT_HEIGHT][STB_FONT_WIDTH];
STB_FONT_NAME(stbFontData, font24pixels, STB_FONT_HEIGHT);
// Command buffer
// Pool
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VK_CHECK_RESULT(vkCreateCommandPool(vulkanDevice->logicalDevice, &cmdPoolInfo, nullptr, &commandPool));
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
commandPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
(uint32_t)cmdBuffers.size());
VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, cmdBuffers.data()));
// Vertex buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&vertexBuffer,
MAX_CHAR_COUNT * sizeof(glm::vec4)));
// Map persistent
vertexBuffer.map();
// Font texture
VkImageCreateInfo imageInfo = vkTools::initializers::imageCreateInfo();
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = VK_FORMAT_R8_UNORM;
imageInfo.extent.width = STB_FONT_WIDTH;
imageInfo.extent.height = STB_FONT_HEIGHT;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
VK_CHECK_RESULT(vkCreateImage(vulkanDevice->logicalDevice, &imageInfo, nullptr, &image));
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo allocInfo = vkTools::initializers::memoryAllocateInfo();
vkGetImageMemoryRequirements(vulkanDevice->logicalDevice, image, &memReqs);
allocInfo.allocationSize = STB_FONT_WIDTH * STB_NUM_CHARS;
allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &imageMemory));
VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, image, imageMemory, 0));
// Staging
vk::Buffer stagingBuffer;
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&stagingBuffer,
allocInfo.allocationSize));
stagingBuffer.map();
memcpy(stagingBuffer.mapped, &font24pixels[0][0], STB_FONT_WIDTH * STB_FONT_HEIGHT);
stagingBuffer.unmap();
// Copy to image
VkCommandBuffer copyCmd;
cmdBufAllocateInfo.commandBufferCount = 1;
VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, &copyCmd));
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VK_CHECK_RESULT(vkBeginCommandBuffer(copyCmd, &cmdBufInfo));
// Prepare for transfer
vkTools::setImageLayout(
copyCmd,
image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = STB_FONT_WIDTH;
bufferCopyRegion.imageExtent.height = STB_FONT_HEIGHT;
bufferCopyRegion.imageExtent.depth = 1;
vkCmdCopyBufferToImage(
copyCmd,
stagingBuffer.buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&bufferCopyRegion
);
// Prepare for shader read
vkTools::setImageLayout(
copyCmd,
image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VK_CHECK_RESULT(vkEndCommandBuffer(copyCmd));
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &copyCmd;
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VK_CHECK_RESULT(vkQueueWaitIdle(queue));
stagingBuffer.destroy();
vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, 1, &copyCmd);
VkImageViewCreateInfo imageViewInfo = vkTools::initializers::imageViewCreateInfo();
imageViewInfo.image = image;
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = imageInfo.format;
imageViewInfo.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
imageViewInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
VK_CHECK_RESULT(vkCreateImageView(vulkanDevice->logicalDevice, &imageViewInfo, nullptr, &view));
// Sampler
VkSamplerCreateInfo samplerInfo = vkTools::initializers::samplerCreateInfo();
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 1.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(vulkanDevice->logicalDevice, &samplerInfo, nullptr, &sampler));
// Descriptor
// Font uses a separate descriptor pool
std::array<VkDescriptorPoolSize, 1> poolSizes;
poolSizes[0] = vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1);
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vkTools::initializers::descriptorPoolCreateInfo(
static_cast<uint32_t>(poolSizes.size()),
poolSizes.data(),
1);
VK_CHECK_RESULT(vkCreateDescriptorPool(vulkanDevice->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool));
// Descriptor set layout
std::array<VkDescriptorSetLayoutBinding, 1> setLayoutBindings;
setLayoutBindings[0] = vkTools::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo =
vkTools::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(vulkanDevice->logicalDevice, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout));
// Pipeline layout
VkPipelineLayoutCreateInfo pipelineLayoutInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(vulkanDevice->logicalDevice, &pipelineLayoutInfo, nullptr, &pipelineLayout));
// Descriptor set
VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
vkTools::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &descriptorSetAllocInfo, &descriptorSet));
VkDescriptorImageInfo texDescriptor =
vkTools::initializers::descriptorImageInfo(
sampler,
view,
VK_IMAGE_LAYOUT_GENERAL);
std::array<VkWriteDescriptorSet, 1> writeDescriptorSets;
writeDescriptorSets[0] = vkTools::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texDescriptor);
vkUpdateDescriptorSets(vulkanDevice->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
// Pipeline cache
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VK_CHECK_RESULT(vkCreatePipelineCache(vulkanDevice->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
}
/**
* Prepare a separate pipeline for the font rendering decoupled from the main application
*/
void preparePipeline()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vkTools::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_CLOCKWISE,
0);
// Enable blending
VkPipelineColorBlendAttachmentState blendAttachmentState =
vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_TRUE);
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo colorBlendState =
vkTools::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
VK_FALSE,
VK_FALSE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vkTools::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
static_cast<uint32_t>(dynamicStateEnables.size()),
0);
std::array<VkVertexInputBindingDescription, 2> vertexBindings = {};
vertexBindings[0] = vkTools::initializers::vertexInputBindingDescription(0, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX);
vertexBindings[1] = vkTools::initializers::vertexInputBindingDescription(1, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX);
std::array<VkVertexInputAttributeDescription, 2> vertexAttribs = {};
// Position
vertexAttribs[0] = vkTools::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, 0);
// UV
vertexAttribs[1] = vkTools::initializers::vertexInputAttributeDescription(1, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2));
VkPipelineVertexInputStateCreateInfo inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexBindings.size());
inputState.pVertexBindingDescriptions = vertexBindings.data();
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexAttribs.size());
inputState.pVertexAttributeDescriptions = vertexAttribs.data();
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
pipelineLayout,
renderPass,
0);
pipelineCreateInfo.pVertexInputState = &inputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(vulkanDevice->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
/**
* Prepare a separate render pass for rendering the text as an overlay
*/
void prepareRenderPass()
{
VkAttachmentDescription attachments[2] = {};
// Color attachment
attachments[0].format = colorFormat;
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
// Don't clear the framebuffer (like the renderpass from the example does)
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
// Depth attachment
attachments[1].format = depthFormat;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = {};
colorReference.attachment = 0;
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthReference = {};
depthReference.attachment = 1;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorReference;
subpass.pResolveAttachments = NULL;
subpass.pDepthStencilAttachment = &depthReference;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pNext = NULL;
renderPassInfo.attachmentCount = 2;
renderPassInfo.pAttachments = attachments;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 0;
renderPassInfo.pDependencies = NULL;
VK_CHECK_RESULT(vkCreateRenderPass(vulkanDevice->logicalDevice, &renderPassInfo, nullptr, &renderPass));
}
/**
* Maps the buffer, resets letter count
*/
void beginTextUpdate()
{
mappedLocal = (glm::vec4*)vertexBuffer.mapped;
numLetters = 0;
}
/**
* Add text to the current buffer
*
* @param text Text to add
* @param x x position of the text to add in window coordinate space
* @param y y position of the text to add in window coordinate space
* @param align Alignment for the new text (left, right, center)
*/
void addText(std::string text, float x, float y, TextAlign align)
{
assert(vertexBuffer.mapped != nullptr);
const float charW = 1.5f / *frameBufferWidth;
const float charH = 1.5f / *frameBufferHeight;
float fbW = (float)*frameBufferWidth;
float fbH = (float)*frameBufferHeight;
x = (x / fbW * 2.0f) - 1.0f;
y = (y / fbH * 2.0f) - 1.0f;
// Calculate text width
float textWidth = 0;
for (auto letter : text)
{
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
textWidth += charData->advance * charW;
}
switch (align)
{
case alignRight:
x -= textWidth;
break;
case alignCenter:
x -= textWidth / 2.0f;
break;
case alignLeft:
break;
}
// Generate a uv mapped quad per char in the new text
for (auto letter : text)
{
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
mappedLocal->x = (x + (float)charData->x0 * charW);
mappedLocal->y = (y + (float)charData->y0 * charH);
mappedLocal->z = charData->s0;
mappedLocal->w = charData->t0;
mappedLocal++;
mappedLocal->x = (x + (float)charData->x1 * charW);
mappedLocal->y = (y + (float)charData->y0 * charH);
mappedLocal->z = charData->s1;
mappedLocal->w = charData->t0;
mappedLocal++;
mappedLocal->x = (x + (float)charData->x0 * charW);
mappedLocal->y = (y + (float)charData->y1 * charH);
mappedLocal->z = charData->s0;
mappedLocal->w = charData->t1;
mappedLocal++;
mappedLocal->x = (x + (float)charData->x1 * charW);
mappedLocal->y = (y + (float)charData->y1 * charH);
mappedLocal->z = charData->s1;
mappedLocal->w = charData->t1;
mappedLocal++;
x += charData->advance * charW;
numLetters++;
}
}
/**
* Unmap buffer and update command buffers
*/
void endTextUpdate()
{
updateCommandBuffers();
}
/**
* Update the command buffers to reflect text changes
*/
void updateCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkClearValue clearValues[1];
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth;
renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight;
renderPassBeginInfo.clearValueCount = 1;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < cmdBuffers.size(); ++i)
{
renderPassBeginInfo.framebuffer = *frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo));
if (vkDebug::DebugMarker::active)
{
vkDebug::DebugMarker::beginRegion(cmdBuffers[i], "Text overlay", glm::vec4(1.0f, 0.94f, 0.3f, 1.0f));
}
vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f);
vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0);
vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor);
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vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
VkDeviceSize offsets = 0;
vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &vertexBuffer.buffer, &offsets);
vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &vertexBuffer.buffer, &offsets);
for (uint32_t j = 0; j < numLetters; j++)
{
vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0);
}
vkCmdEndRenderPass(cmdBuffers[i]);
if (vkDebug::DebugMarker::active)
{
vkDebug::DebugMarker::endRegion(cmdBuffers[i]);
}
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i]));
}
}
/**
* Submit the text command buffers to a queue
*/
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void submit(VkQueue queue, uint32_t bufferindex, VkSubmitInfo submitInfo)
{
if (!visible)
{
return;
}
submitInfo.pCommandBuffers = &cmdBuffers[bufferindex];
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submitInfo.commandBufferCount = 1;
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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}
/**
* Reallocate command buffers for the text overlay
* @note Frees the existing command buffers
*/
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void reallocateCommandBuffers()
{
vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data());
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
commandPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
static_cast<uint32_t>(cmdBuffers.size()));
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VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, cmdBuffers.data()));
}
};