33 lines
669 B
GLSL
33 lines
669 B
GLSL
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// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float3 Pos : POSITION0;
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[[vk::location(1)]] float2 UV : TEXCOORD0;
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};
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struct UBO
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{
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float4x4 projection;
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float4x4 modelview;
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};
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cbuffer ubo : register(b0) { UBO ubo; }
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 UV : TEXCOORD0;
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};
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VSOutput main(VSInput input, uint InstanceIndex : SV_InstanceID)
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{
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VSOutput output = (VSOutput)0;
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output.UV = float3(input.UV.xy, InstanceIndex);
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float4 tmpPos = float4(input.Pos, 1.0);
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tmpPos.y += InstanceIndex;
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tmpPos.xy *= float2(1.0/4.0, 1.0/3.0);
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output.Pos = mul(ubo.projection, mul(ubo.modelview, tmpPos));
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return output;
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}
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