procedural-3d-engine/data/shaders/hlsl/deferredshadows/debug.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

32 lines
669 B
GLSL

// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
[[vk::location(1)]] float2 UV : TEXCOORD0;
};
struct UBO
{
float4x4 projection;
float4x4 modelview;
};
cbuffer ubo : register(b0) { UBO ubo; }
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 UV : TEXCOORD0;
};
VSOutput main(VSInput input, uint InstanceIndex : SV_InstanceID)
{
VSOutput output = (VSOutput)0;
output.UV = float3(input.UV.xy, InstanceIndex);
float4 tmpPos = float4(input.Pos, 1.0);
tmpPos.y += InstanceIndex;
tmpPos.xy *= float2(1.0/4.0, 1.0/3.0);
output.Pos = mul(ubo.projection, mul(ubo.modelview, tmpPos));
return output;
}