procedural-3d-engine/shaders/glsl/raytracinggltf/bufferreferences.glsl

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/* Copyright (c) 2023, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
layout(push_constant) uniform BufferReferences {
uint64_t vertices;
uint64_t indices;
uint64_t bufferAddress;
} bufferReferences;
layout(buffer_reference, scalar) buffer Vertices {vec4 v[]; };
layout(buffer_reference, scalar) buffer Indices {uint i[]; };
layout(buffer_reference, scalar) buffer Data {vec4 f[]; };