procedural-3d-engine/shaders/glsl/vulkanscene/skybox.vert

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#version 450
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 normal;
mat4 view;
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} ubo;
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = inPos;
// Remove translation from view matrix
mat4 viewMat = mat4(mat3(ubo.view));
gl_Position = ubo.projection * viewMat * ubo.model * vec4(inPos.xyz, 1.0);
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}