procedural-3d-engine/shaders/glsl/vulkanscene/skybox.vert
Sascha Willems fe46cef0a7 Code cleanup
Skybox now rotates with the camera, fixed depth issues
2024-01-07 17:03:39 +01:00

21 lines
381 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 normal;
mat4 view;
} ubo;
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = inPos;
// Remove translation from view matrix
mat4 viewMat = mat4(mat3(ubo.view));
gl_Position = ubo.projection * viewMat * ubo.model * vec4(inPos.xyz, 1.0);
}