procedural-3d-engine/shaders/glsl/shadowmapping/offscreen.frag

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GLSL
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2016-02-28 22:26:11 +01:00
#version 450
layout(location = 0) out vec4 color;
void main()
{
color = vec4(1.0, 0.0, 0.0, 1.0);
}