procedural-3d-engine/shaders/glsl/shadowmapping/offscreen.frag
2023-05-09 21:03:02 +02:00

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104 B
GLSL

#version 450
layout(location = 0) out vec4 color;
void main()
{
color = vec4(1.0, 0.0, 0.0, 1.0);
}