2018-03-09 13:48:54 +01:00
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/*
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* Vulkan Example - Push descriptors
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*
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* Note: Requires a device that supports the VK_KHR_push_descriptor extension
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*
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2020-05-29 16:08:53 +01:00
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* Push descriptors apply the push constants concept to descriptor sets. So instead of creating
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* per-model descriptor sets (along with a pool for each descriptor type) for rendering multiple objects,
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* this example uses push descriptors to pass descriptor sets for per-model textures and matrices
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2018-03-09 13:48:54 +01:00
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* at command buffer creation time.
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*
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* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkanexamplebase.h"
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2020-07-28 20:20:38 +02:00
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#include "VulkanglTFModel.h"
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2018-03-09 13:48:54 +01:00
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool animate = true;
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PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR;
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VkPhysicalDevicePushDescriptorPropertiesKHR pushDescriptorProps{};
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struct Cube {
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vks::Texture2D texture;
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vks::Buffer uniformBuffer;
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glm::vec3 rotation;
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glm::mat4 modelMat;
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};
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std::array<Cube, 2> cubes;
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2020-07-28 20:20:38 +02:00
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vkglTF::Model model;
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2018-03-09 13:48:54 +01:00
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struct UniformBuffers {
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vks::Buffer scene;
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} uniformBuffers;
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struct UboScene {
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glm::mat4 projection;
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glm::mat4 view;
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} uboScene;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Push descriptors";
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
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// Enable extension required for push descriptors
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enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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for (auto cube : cubes) {
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cube.uniformBuffer.destroy();
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cube.texture.destroy();
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}
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uniformBuffers.scene.destroy();
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}
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virtual void getEnabledFeatures()
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{
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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};
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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2020-07-28 20:20:38 +02:00
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model.bindBuffers(drawCmdBuffers[i]);
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2018-03-09 13:48:54 +01:00
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// Render two cubes using different descriptor sets using push descriptors
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for (auto cube : cubes) {
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// Instead of preparing the descriptor sets up-front, using push descriptors we can set (push) them inside of a command buffer
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// This allows a more dynamic approach without the need to create descriptor sets for each model
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2020-08-08 13:59:58 +02:00
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// Note: dstSet for each descriptor set write is left at zero as this is ignored when using push descriptors
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2018-03-09 13:48:54 +01:00
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std::array<VkWriteDescriptorSet, 3> writeDescriptorSets{};
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// Scene matrices
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writeDescriptorSets[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSets[0].dstSet = 0;
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writeDescriptorSets[0].dstBinding = 0;
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writeDescriptorSets[0].descriptorCount = 1;
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writeDescriptorSets[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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writeDescriptorSets[0].pBufferInfo = &uniformBuffers.scene.descriptor;
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// Model matrices
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writeDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSets[1].dstSet = 0;
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writeDescriptorSets[1].dstBinding = 1;
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writeDescriptorSets[1].descriptorCount = 1;
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writeDescriptorSets[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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writeDescriptorSets[1].pBufferInfo = &cube.uniformBuffer.descriptor;
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// Texture
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writeDescriptorSets[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSets[2].dstSet = 0;
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writeDescriptorSets[2].dstBinding = 2;
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writeDescriptorSets[2].descriptorCount = 1;
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writeDescriptorSets[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writeDescriptorSets[2].pImageInfo = &cube.texture.descriptor;
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vkCmdPushDescriptorSetKHR(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 3, writeDescriptorSets.data());
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2020-07-28 20:20:38 +02:00
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model.draw(drawCmdBuffers[i]);
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2018-03-09 13:48:54 +01:00
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}
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2018-08-30 21:08:02 +02:00
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drawUI(drawCmdBuffers[i]);
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2018-03-09 13:48:54 +01:00
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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2020-07-28 20:20:38 +02:00
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const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
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model.loadFromFile(getAssetPath() + "models/cube.gltf", vulkanDevice, queue, glTFLoadingFlags);
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2018-03-09 13:48:54 +01:00
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cubes[0].texture.loadFromFile(getAssetPath() + "textures/crate01_color_height_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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cubes[1].texture.loadFromFile(getAssetPath() + "textures/crate02_color_height_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 1),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
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};
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2020-05-29 16:08:53 +01:00
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI{};
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2018-03-09 13:48:54 +01:00
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descriptorLayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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// Setting this flag tells the descriptor set layouts that no actual descriptor sets are allocated but instead pushed at command buffer creation time
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descriptorLayoutCI.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR;
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descriptorLayoutCI.bindingCount = static_cast<uint32_t>(setLayoutBindings.size());
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descriptorLayoutCI.pBindings = setLayoutBindings.data();
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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}
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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2020-07-28 20:20:38 +02:00
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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2018-03-09 13:48:54 +01:00
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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2020-07-28 20:20:38 +02:00
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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2018-03-09 13:48:54 +01:00
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()),0);
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2020-07-28 20:20:38 +02:00
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
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pipelineCI.pRasterizationState = &rasterizationStateCI;
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pipelineCI.pColorBlendState = &colorBlendStateCI;
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pipelineCI.pMultisampleState = &multisampleStateCI;
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pipelineCI.pViewportState = &viewportStateCI;
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pipelineCI.pDepthStencilState = &depthStencilStateCI;
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pipelineCI.pDynamicState = &dynamicStateCI;
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pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCI.pStages = shaderStages.data();
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pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Color});
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shaderStages[0] = loadShader(getShadersPath() + "pushdescriptors/cube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "pushdescriptors/cube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
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2018-03-09 13:48:54 +01:00
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}
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void prepareUniformBuffers()
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{
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// Vertex shader scene uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.scene,
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sizeof(UboScene)));
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VK_CHECK_RESULT(uniformBuffers.scene.map());
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// Vertex shader cube model uniform buffer blocks
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for (auto& cube : cubes) {
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&cube.uniformBuffer,
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sizeof(glm::mat4)));
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VK_CHECK_RESULT(cube.uniformBuffer.map());
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}
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updateUniformBuffers();
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updateCubeUniformBuffers();
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}
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void updateUniformBuffers()
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{
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uboScene.projection = camera.matrices.perspective;
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uboScene.view = camera.matrices.view;
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memcpy(uniformBuffers.scene.mapped, &uboScene, sizeof(UboScene));
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}
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void updateCubeUniformBuffers()
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{
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cubes[0].modelMat = glm::translate(glm::mat4(1.0f), glm::vec3(-2.0f, 0.0f, 0.0f));
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cubes[1].modelMat = glm::translate(glm::mat4(1.0f), glm::vec3( 1.5f, 0.5f, 0.0f));
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for (auto& cube : cubes) {
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cube.modelMat = glm::rotate(cube.modelMat, glm::radians(cube.rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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cube.modelMat = glm::rotate(cube.modelMat, glm::radians(cube.rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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cube.modelMat = glm::rotate(cube.modelMat, glm::radians(cube.rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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2020-07-28 20:20:38 +02:00
|
|
|
cube.modelMat = glm::scale(cube.modelMat, glm::vec3(0.25f));
|
2018-03-09 13:48:54 +01:00
|
|
|
memcpy(cube.uniformBuffer.mapped, &cube.modelMat, sizeof(glm::mat4));
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-01 13:02:33 -04:00
|
|
|
if (animate && !paused) {
|
2018-03-09 13:48:54 +01:00
|
|
|
cubes[0].rotation.x += 2.5f * frameTimer;
|
|
|
|
|
if (cubes[0].rotation.x > 360.0f)
|
|
|
|
|
cubes[0].rotation.x -= 360.0f;
|
|
|
|
|
cubes[1].rotation.y += 2.0f * frameTimer;
|
|
|
|
|
if (cubes[1].rotation.x > 360.0f)
|
|
|
|
|
cubes[1].rotation.x -= 360.0f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Extension specific functions
|
|
|
|
|
*/
|
|
|
|
|
|
2020-05-29 16:08:53 +01:00
|
|
|
// The push descriptor update function is part of an extension so it has to be manually loaded
|
2018-03-09 13:48:54 +01:00
|
|
|
vkCmdPushDescriptorSetKHR = (PFN_vkCmdPushDescriptorSetKHR)vkGetDeviceProcAddr(device, "vkCmdPushDescriptorSetKHR");
|
|
|
|
|
if (!vkCmdPushDescriptorSetKHR) {
|
|
|
|
|
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdPushDescriptorSetKHR", -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Get device push descriptor properties (to display them)
|
|
|
|
|
PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2KHR>(vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties2KHR"));
|
2018-04-08 16:53:21 +02:00
|
|
|
if (!vkGetPhysicalDeviceProperties2KHR) {
|
2018-03-09 13:48:54 +01:00
|
|
|
vks::tools::exitFatal("Could not get a valid function pointer for vkGetPhysicalDeviceProperties2KHR", -1);
|
|
|
|
|
}
|
|
|
|
|
VkPhysicalDeviceProperties2KHR deviceProps2{};
|
|
|
|
|
pushDescriptorProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
|
|
|
|
|
deviceProps2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
|
|
|
|
|
deviceProps2.pNext = &pushDescriptorProps;
|
|
|
|
|
vkGetPhysicalDeviceProperties2KHR(physicalDevice, &deviceProps2);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
End of extension specific functions
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
loadAssets();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
draw();
|
2022-06-01 13:02:33 -04:00
|
|
|
if (animate && !paused) {
|
2018-04-08 13:22:00 +02:00
|
|
|
cubes[0].rotation.x += 2.5f * frameTimer;
|
|
|
|
|
if (cubes[0].rotation.x > 360.0f)
|
|
|
|
|
cubes[0].rotation.x -= 360.0f;
|
|
|
|
|
cubes[1].rotation.y += 2.0f * frameTimer;
|
|
|
|
|
if (cubes[1].rotation.x > 360.0f)
|
|
|
|
|
cubes[1].rotation.x -= 360.0f;
|
2018-03-09 13:48:54 +01:00
|
|
|
updateCubeUniformBuffers();
|
|
|
|
|
}
|
2018-04-08 13:22:00 +02:00
|
|
|
if (camera.updated) {
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
2018-03-09 13:48:54 +01:00
|
|
|
}
|
|
|
|
|
|
2022-06-13 23:04:53 -04:00
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
2018-03-09 13:48:54 +01:00
|
|
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
|
|
|
|
{
|
|
|
|
|
if (overlay->header("Settings")) {
|
|
|
|
|
overlay->checkBox("Animate", &animate);
|
|
|
|
|
}
|
|
|
|
|
if (overlay->header("Device properties")) {
|
|
|
|
|
overlay->text("maxPushDescriptors: %d", pushDescriptorProps.maxPushDescriptors);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
2022-06-01 13:02:33 -04:00
|
|
|
VULKAN_EXAMPLE_MAIN()
|