Added ETC2 and ASTC texture variants (Refs #174)
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10 changed files with 73 additions and 36 deletions
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@ -128,7 +128,7 @@ public:
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zoom = -75.0f;
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rotation = { -15.0f, 45.0f, 0.0f };
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enableTextOverlay = true;
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title = "Vulkan Example - Particle system";
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title = "Vulkan Example - CPU particle system";
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zoomSpeed *= 1.5f;
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timerSpeed *= 8.0f;
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srand(time(NULL));
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@ -168,7 +168,6 @@ public:
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { {0.0f, 0.0f, 0.0f, 0.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -327,13 +326,33 @@ public:
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void loadAssets()
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{
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// Textures
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std::string texFormatSuffix;
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VkFormat texFormat;
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// Get supported compressed texture format
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if (vulkanDevice->features.textureCompressionBC) {
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texFormatSuffix = "_bc3_unorm";
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texFormat = VK_FORMAT_BC3_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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texFormatSuffix = "_astc_8x8_unorm";
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texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionETC2) {
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texFormatSuffix = "_etc2_unorm";
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texFormat = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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// Particles
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textures.particles.smoke.loadFromFile(getAssetPath() + "textures/particle_smoke.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.particles.fire.loadFromFile(getAssetPath() + "textures/particle_fire.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.particles.smoke.loadFromFile(getAssetPath() + "textures/particle_smoke.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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textures.particles.fire.loadFromFile(getAssetPath() + "textures/particle_fire.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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// Floor
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textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/fireplace_colormap_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/fireplace_normalmap_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/fireplace_colormap" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/fireplace_normalmap" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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// Create a custom sampler to be used with the particle textures
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// Create sampler
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