Added ETC2 and ASTC texture variants (Refs #174)
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10 changed files with 73 additions and 36 deletions
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@ -15,6 +15,7 @@
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android:label="Particle Fire"
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android:label="Particle Fire"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanParticlefire" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanParticlefire" />
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<intent-filter>
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<intent-filter>
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@ -1,30 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\particlefire"
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xcopy "..\..\data\shaders\particlefire\*.spv" "assets\shaders\particlefire" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\fireplace_colormap_bc3.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\fireplace_normalmap_bc3.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\particle_fire.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\particle_smoke.ktx" "assets\textures" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\fireplace.obj" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanParticlefire.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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47
android/particlefire/build.py
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47
android/particlefire/build.py
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@ -0,0 +1,47 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanTessellation"
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SHADER_DIR = "tessellation"
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ASSETS_MODELS = ["deer.dae"]
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ASSETS_TEXTURES = ["deer_bc3_unorm.ktx", "deer_astc_8x8_unorm.ktx", "deer_etc2_unorm.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures", exist_ok=True)
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os.makedirs("./assets/models/lowpoly", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Models
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/lowpoly/%s" % file, "./assets/models/lowpoly")
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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BIN
data/textures/fireplace_colormap_astc_8x8_unorm.ktx
Normal file
BIN
data/textures/fireplace_colormap_astc_8x8_unorm.ktx
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Binary file not shown.
BIN
data/textures/fireplace_colormap_etc2_unorm.ktx
Normal file
BIN
data/textures/fireplace_colormap_etc2_unorm.ktx
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Binary file not shown.
BIN
data/textures/fireplace_normalmap_astc_8x8_unorm.ktx
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BIN
data/textures/fireplace_normalmap_astc_8x8_unorm.ktx
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Binary file not shown.
BIN
data/textures/fireplace_normalmap_etc2_unorm.ktx
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BIN
data/textures/fireplace_normalmap_etc2_unorm.ktx
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Binary file not shown.
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@ -128,7 +128,7 @@ public:
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zoom = -75.0f;
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zoom = -75.0f;
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rotation = { -15.0f, 45.0f, 0.0f };
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rotation = { -15.0f, 45.0f, 0.0f };
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enableTextOverlay = true;
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enableTextOverlay = true;
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title = "Vulkan Example - Particle system";
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title = "Vulkan Example - CPU particle system";
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zoomSpeed *= 1.5f;
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zoomSpeed *= 1.5f;
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timerSpeed *= 8.0f;
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timerSpeed *= 8.0f;
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srand(time(NULL));
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srand(time(NULL));
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@ -168,7 +168,6 @@ public:
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VkClearValue clearValues[2];
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { {0.0f, 0.0f, 0.0f, 0.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -327,13 +326,33 @@ public:
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void loadAssets()
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void loadAssets()
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{
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{
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// Textures
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std::string texFormatSuffix;
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VkFormat texFormat;
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// Get supported compressed texture format
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if (vulkanDevice->features.textureCompressionBC) {
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texFormatSuffix = "_bc3_unorm";
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texFormat = VK_FORMAT_BC3_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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texFormatSuffix = "_astc_8x8_unorm";
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texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionETC2) {
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texFormatSuffix = "_etc2_unorm";
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texFormat = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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// Particles
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// Particles
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textures.particles.smoke.loadFromFile(getAssetPath() + "textures/particle_smoke.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.particles.smoke.loadFromFile(getAssetPath() + "textures/particle_smoke.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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textures.particles.fire.loadFromFile(getAssetPath() + "textures/particle_fire.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.particles.fire.loadFromFile(getAssetPath() + "textures/particle_fire.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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// Floor
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// Floor
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textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/fireplace_colormap_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/fireplace_colormap" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/fireplace_normalmap_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/fireplace_normalmap" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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// Create a custom sampler to be used with the particle textures
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// Create a custom sampler to be used with the particle textures
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// Create sampler
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// Create sampler
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