Camera setup, terrain texture transitions

This commit is contained in:
saschawillems 2016-06-25 21:23:12 +02:00
parent cc5ade69f1
commit 04150b812e
3 changed files with 7 additions and 6 deletions

View file

@ -20,10 +20,10 @@ vec3 sampleTerrainLayer()
// Define some layer ranges for sampling depending on terrain height
vec2 layers[6];
layers[0] = vec2(-10.0, 10.0);
layers[1] = vec2(5.0, 35.0);
layers[2] = vec2(30.0, 70.0);
layers[3] = vec2(60.0, 95.0);
layers[4] = vec2(85.0, 140.0);
layers[1] = vec2(5.0, 45.0);
layers[2] = vec2(45.0, 80.0);
layers[3] = vec2(75.0, 100.0);
layers[4] = vec2(95.0, 140.0);
layers[5] = vec2(140.0, 190.0);
vec3 color = vec3(0.0);