Camera setup, terrain texture transitions
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3 changed files with 7 additions and 6 deletions
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@ -118,8 +118,9 @@ public:
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title = "Vulkan Example - Dynamic terrain tessellation";
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-11.0f, 56.0f, 0.0f));
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camera.setTranslation(glm::vec3(60.0f, 20.5f, -44.0f));
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camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
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camera.setTranslation(glm::vec3(18.0f, 22.5f, 57.5f));
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camera.movementSpeed = 7.5f;
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// Support for tessellation shaders is optional, so check first
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//if (!deviceFeatures.tessellationShader)
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