Added ETC2 and ASTC texture variants (Refs #174)
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16841bb5eb
commit
04e2e96e61
5 changed files with 22 additions and 19 deletions
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@ -7,45 +7,38 @@ import glob
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APK_NAME = "vulkanSubpasses"
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APK_NAME = "vulkanSubpasses"
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SHADER_DIR = "subpasses"
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SHADER_DIR = "subpasses"
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ASSETS_MODELS = ["samplebuilding.dae", "samplebuilding_glass.dae"]
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ASSETS_MODELS = ["samplebuilding.dae", "samplebuilding_glass.dae"]
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ASSETS_TEXTURES = ["colored_glass_bc3.ktx"]
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ASSETS_TEXTURES = ["colored_glass_bc3_unorm.ktx", "colored_glass_etc2_unorm.ktx", "colored_glass_astc_8x8_unorm.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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print("Build successful")
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# Assets
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# Assets
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if not os.path.exists("./assets"):
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets")
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures", exist_ok=True)
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os.makedirs("./assets/models", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Shaders
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# Base
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# Base
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if not os.path.exists("./assets/shaders/base"):
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os.makedirs("./assets/shaders/base")
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for file in glob.glob("../../data/shaders/base/*.spv"):
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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# Sample
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if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
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os.makedirs("./assets/shaders/%s" % SHADER_DIR)
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures
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# Textures
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if not os.path.exists("./assets/textures"):
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os.makedirs("./assets/textures")
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for file in ASSETS_TEXTURES:
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Models
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# Models
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if not os.path.exists("./assets/models"):
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os.makedirs("./assets/models")
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for file in ASSETS_MODELS:
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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# Icon
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# Icon
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if not os.path.exists("./res/drawable"):
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os.makedirs("./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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for arg in sys.argv[1:]:
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if sys.argv[1] == "-deploy":
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if arg == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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print("Could not deploy to device!")
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else:
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else:
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BIN
data/textures/colored_glass_astc_8x8_unorm.ktx
Normal file
BIN
data/textures/colored_glass_astc_8x8_unorm.ktx
Normal file
Binary file not shown.
BIN
data/textures/colored_glass_etc2_unorm.ktx
Normal file
BIN
data/textures/colored_glass_etc2_unorm.ktx
Normal file
Binary file not shown.
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@ -488,7 +488,19 @@ public:
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{
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{
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models.scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.transparent.loadFromFile(getAssetPath() + "models/samplebuilding_glass.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.transparent.loadFromFile(getAssetPath() + "models/samplebuilding_glass.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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// Textures
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if (vulkanDevice->features.textureCompressionBC) {
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textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue);
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}
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else if (vulkanDevice->features.textureCompressionETC2) {
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textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, vulkanDevice, queue);
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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}
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}
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void setupVertexDescriptions()
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void setupVertexDescriptions()
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@ -884,8 +896,6 @@ public:
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};
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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//depthStencilState.depthWriteEnable = VK_TRUE;
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// Enable blending
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// Enable blending
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blendAttachmentState.blendEnable = VK_TRUE;
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blendAttachmentState.blendEnable = VK_TRUE;
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blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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