Added ETC2 and ASTC texture variants (Refs #174)

This commit is contained in:
saschawillems 2017-03-18 10:25:16 +01:00
parent 16841bb5eb
commit 04e2e96e61
5 changed files with 22 additions and 19 deletions

View file

@ -7,45 +7,38 @@ import glob
APK_NAME = "vulkanSubpasses"
SHADER_DIR = "subpasses"
ASSETS_MODELS = ["samplebuilding.dae", "samplebuilding_glass.dae"]
ASSETS_TEXTURES = ["colored_glass_bc3.ktx"]
ASSETS_TEXTURES = ["colored_glass_bc3_unorm.ktx", "colored_glass_etc2_unorm.ktx", "colored_glass_astc_8x8_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
if not os.path.exists("./assets"):
os.makedirs("./assets")
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
if not os.path.exists("./assets/textures"):
os.makedirs("./assets/textures")
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
if not os.path.exists("./assets/models"):
os.makedirs("./assets/models")
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
for arg in sys.argv[1:]:
if arg == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:

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View file

@ -488,7 +488,19 @@ public:
{
models.scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue);
models.transparent.loadFromFile(getAssetPath() + "models/samplebuilding_glass.dae", vertexLayout, 1.0f, vulkanDevice, queue);
textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
// Textures
if (vulkanDevice->features.textureCompressionBC) {
textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
else if (vulkanDevice->features.textureCompressionASTC_LDR) {
textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue);
}
else if (vulkanDevice->features.textureCompressionETC2) {
textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, vulkanDevice, queue);
}
else {
vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
}
}
void setupVertexDescriptions()
@ -884,8 +896,6 @@ public:
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
//depthStencilState.depthWriteEnable = VK_TRUE;
// Enable blending
blendAttachmentState.blendEnable = VK_TRUE;
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;