Screenshot and info for compute shader particle system example

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saschawillems 2015-12-24 15:28:48 +01:00
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@ -124,6 +124,11 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta
Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap). Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap).
### (Compute shader) Particle system
<img src="./screenshots/compute_particles.png" height="128px">
Attraction based particle system. A shader storage buffer is used to store particle data and updated by a compute shader. The buffer is then used by the graphics pipeline for rendering.
### (Compute shader) Image processing ### (Compute shader) Image processing
<img src="./screenshots/compute_imageprocessing.png" height="128px"> <img src="./screenshots/compute_imageprocessing.png" height="128px">

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