Screenshot and info for compute shader particle system example
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@ -124,6 +124,11 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta
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Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap).
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Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap).
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### (Compute shader) Particle system
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<img src="./screenshots/compute_particles.png" height="128px">
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Attraction based particle system. A shader storage buffer is used to store particle data and updated by a compute shader. The buffer is then used by the graphics pipeline for rendering.
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### (Compute shader) Image processing
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### (Compute shader) Image processing
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<img src="./screenshots/compute_imageprocessing.png" height="128px">
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<img src="./screenshots/compute_imageprocessing.png" height="128px">
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BIN
screenshots/compute_particles.png
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BIN
screenshots/compute_particles.png
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