parent
20a0d0e787
commit
09c5dfd57f
1 changed files with 3 additions and 3 deletions
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Dynamic terrain tessellation
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -105,7 +105,7 @@ public:
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
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camera.setTranslation(glm::vec3(18.0f, 22.5f, 57.5f));
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camera.movementSpeed = 7.5f;
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camera.movementSpeed = 10.0f;
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}
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~VulkanExample()
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@ -420,7 +420,7 @@ public:
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vertices[index].pos[0] = x * wx + wx / 2.0f - (float)PATCH_SIZE * wx / 2.0f;
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vertices[index].pos[1] = 0.0f;
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vertices[index].pos[2] = y * wy + wy / 2.0f - (float)PATCH_SIZE * wy / 2.0f;
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vertices[index].uv = glm::vec2((float)x / PATCH_SIZE, (float)y / PATCH_SIZE) * UV_SCALE;
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vertices[index].uv = glm::vec2((float)x / (PATCH_SIZE - 1), (float)y / (PATCH_SIZE - 1)) * UV_SCALE;
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}
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}
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